‌Berserker and Barbarians

Berserkers and Barbarians are powerful fighters that the adventurous Guild would like to have. So long as they can conduct themselves in a polite setting and throughout town. Today, most adventuring guilds use the word berserker. That is because it is now a learned warrior skill, and armies and other group around the world treat it as a combat discipline. Barbarian refers to people from tribal or nomadic backgrounds. It could also be a phrase used in a negative context to denote dumb fighter or an out-of-control warrior. So, for the purposes of this discussion, we'll use the term berserker. Berserker are skilled warriors who have mastered using their emotions to improve their offensive abilities. If you see a giant Husky man charging at you with enormous wrath, you better be able to stop him before they get up close and kills you.

Pathfinder

Link to the class Barbarian and Berserker

Qualifications

Qualifications for becoming a berserker include the willingness to practice. All you need is the willingness to do it, plus some solid muscle on your side. The other thing you need is to find someone who is willing to train you. That is all required to become one. However, there are some organizations that demand additional resources. Some will demand you to have a particular level of strength and endurance before they will train you in the art. Others search for temperament, such as individuals with quick anger issues or battle junkies, who are those who are looking for a fight and will leap right into one. So it all depends on the company or group you locate and what they're searching for.

Duties

So your major objectives in most parties will be to be the front liner, similar to fighters, but with your skill sets, you will undoubtedly be leading the charge. With your skills and strategies at their peak, offense is an excellent defense. With your master of you rage and your fearlessness on the battlefield, most enemies will assume you're the biggest threat, keeping enemies away from the rest of your group. In most cases, you're also using your strength by pushing and dragging things and oping doorways. Your basic duties might seem limited but they are highly need and keep everyone alive. You are giving time for your support and your casters to set up, and cast spells. Plus, when you slay the biggest thing in the room, bards prefer to compose great stories about it.

These are the primary responsibilities that you will perform for your parties. Other things you might get yourself into include instilling the fear of the gods and goddesses in someone who needs information or a second chance, as well as a cause not to repeat the mistake. Thanks to your experience in harnessing your wrath, when you give them a bit of an unstinting glare, they know you mean business, which many parties utilized to gain some information or warn off prospective foes.

Benefits

The advantage of being a berserker is the ability to channel your raw emotions into physical power. This ability is usually referred to as raging out or rage mode in the adventure community. Some advanced adventurers explained it to me that you learn to mix your raw emotions, which is generally raged and put it into energy. The rage energy is mix with your body's energy and your mana. To me this is the sound of like a type of magic spell what was the difference I asked them. They answered me with that there are two big difference between spells and rage mode. The first is that it would take multiple spells to do what it can do and the second is that no matter what the spills are controlled you have a limit even if you use them at a higher power. Where rage modes the only limit is how much your body could output and take. It enhances multiple things at once both mind and body. This exploits your body and pushes it beyond its limitations as long as you keep developing your body and rage mode.

Rage mode basic form and all disciplines seem to have. It increases your physical strength and endurance while also making you as obstinate as hell. So you become stronger and able to take more of a beating as well as makes it harder for you to be influenced by outside interference or magical mine effects. The disadvantage is that the strategy encourages you to forget about self-defense and instead assault your enemies head on. Then, depending on your teacher or group, this skill tends to improve others' physical talents such as senses, movement, or any other physical quality you possess as you keep your training going. This is the fundamental aspect in being a berserker and protecting the front lines.

Other benefits You'll be physically and mentally prepared for combat, and your body will be ready to take the most punishment. Your muscles are also lot stronger that you tend to even move faster then most also help get to battle field first. Thanks to the training you'll also gain, you'll know how to wield arsenal weapons and maximize their potential in your rage mode. Most groups that offer this training focus on party or army tactics.

Accoutrements & Equipment

Most berserkers are familiar with the most basic and martial-style weapons. They usually prefer the larger and heavier ones. It was explained to me that the bigger and frightening you and your weapon are, the more likely your foes will fall. They also remain with light to medium armor to maintain their mobility. And I've seen it on rare occasions a berserker using a shields. So it's not unheard of for a berserker to use a one-handed sword and shield. Another thing I know is that most exploring berserkers carry health potions with them. When it come to berserkers and magical gear, I notice that they tend to lean toward gear that allows them to move quicker, withstand magic, and hit harder.


Cover image: by Valcin (Marc Zipper)

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