Xotira
Huge Dragon, Lawful Evil
Armor Class 19
Hit Points 320hp (50d12+20) 50d12+20
Speed:
45 ft
Fly: 80 ft
Saving Throws Str, Dex, Con
Skills Legendary Resistance (3/Day)- If Xotira fails a saving throw, it can choose to succeed instead.
Lord of Memories- Xotira can see all memories a creature has, and alter/destroy them for 8 hours. If that creature is afflicted by the black flames of memory, they are instead altered/destroyed perminantly.
God of Memories- Xotira may enter a creature's memories, causing them to fight her in that time, if they lose the fight, they take 9d12 psychic damage and that memory is painful to think about, if they win, Xotira is expelled. 9d12 During this fight, the afflicted is stuck standing in place in the real world and Xotira can move and act like normal. Only one creature can be afflicted by this at a time.
Demon God's Power- Barbaad may make all creatures that can see him make a DC 18 Con saving throw or be frightened, frightened creatures move at half speed.
Demon God's Curse: Memories- Xotira is unable to be remembered by anyone, unless she is dead.
Damage Vulnerabilities N/A
Damage Resistances Fire
Damage Immunities Radiant, Necrotic
Condition Immunities Deafened, Frightened, Invisible, Petrified, Poisoned
Languages Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc, Abyssal, Celestial, Draconic, Deep Speech, Infernal, Primordial, Sylvan, Undercommon, Magic
Challenge Rating 20
Proficiency Bonus +5
Description
The Demon god and Ancient Dragon of Memories, Xotira.
Actions
Multiattack- Xotira makes one Bite attack and two Claw attacks.
Bite- +11 to hit, 10ft, piercing, 2d10+12. 2d10+12
Claw- +11 to hit, 5ft, slashing, 1d8+8. 1d8+8
Tail- +11 to hit, 15ft, bludeoning, 2d8+10. 2d8+10
Black Flame Breath- (Recharge 5–6). Xotira creates a torrent of hell's black flames in its mouth, then releases the flames in a 90-foot cone. Each creature in that area must make a DC 20 Dex saving throw. On a failed save, the creature takes (12d8) fire&necrotic damage, and every memory they have is destroyed. On a successful save, the creature takes half as much damage, and its memory isn't altered.
Legendary Actions
Xotira has 3 legendary actions, and gains them back at the start of her turn.
Detect- The dragon makes a Wisdom (Perception) check.
Tail Attack- The dragon makes a tail attack.
Black Fireball (Costs 2 Actions)- Xotira creates a ball of black flames in its mouth before releasing it in a 25 foot cone. Each creature in that area must make a DC 16 Dex saving throw. On a failed save, the creature takes (6d8) fire&necrotic damage, and every memory they have is destroyed. On a successful save, the creature takes half as much damage, and its memory isn't altered.
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