The Divine Age

As the arcane storms of the previous age settled, the Divine Age emerged from its ashes, ignited by the Martyrdom of Elysara. This pivotal event symbolized a profound societal shift towards a more structured and, paradoxically, spiritually enlightened governance. The sacrifice of Elysara did not just end an age; it sowed the seeds for a new form of devotion, leading to the widespread worship of the Holy Flame—a beacon of hope and order for a fractured civilization eager for stability.   This age was characterized by a reorientation of cultural and spiritual values. Where the Age Arcanum reveled in the raw manipulation of arcane forces, the Divine Age sought to harness such powers within the confines of religious and moral structures, fostering a network of faith that intertwined with the very governance of the emerging nations. The Holy Flame religion, formalized shortly after the age began, became a cornerstone of this new societal order, offering a spiritual guidepost amid the remnants of arcane chaos.   The rise of the Holy Flame influenced not only spiritual life but also the geopolitical landscape. The early years of the Divine Age saw the establishment of new states and the reformation of old ones, each adapting to the collapse of the mageborn rule. Aelbenador's declaration of independence from the Ethyri Empire, the founding of the Kingdom of Ardania with its capital at Serentiy, and the emergence of new powers like the Thearos Imperium and the Luvoria Empire were testament to the shifting sands of power.   Throughout this age, the echoes of the past were never truly silent. Magical legacies, arcane secrets, and the remnants of old powers periodically surfaced, challenging the new order with their persistent influence. The Divine Age was thus a period of managing duality—the pursuit of divine wisdom and the governance of ancient, arcane residues.   As Eldaivyr marched through the centuries of the Divine Age, it was continually molded by the forces of faith, fire, and steel. From the scholarly sanctums to the militant orders of the Holy Flame, from the quiet resurgence of ancient magics by the Order of Weavers to the clangorous forges of the Iron Legion, each element played its role in sculpting a world balancing between the divine light and the shadows of yesteryears.   In essence, the Divine Age is a narrative of redemption and reformation, of societies seeking to redefine themselves in the light of new deities and old magics, striving to forge a future where the calamities of the past serve as harsh lessons rather than recurring destinies.  

Timeline of the Divine Age

 

Year 1-100

Year 1: The Martyrdom of Elysara initiates the Divine Age. This event marks a pivotal shift towards the worship of the Holy Flame and sets the stage for a restructured society under the Ethyri Empire.  
Year 13: The Mystic Theurge pens the Book of Light, which becomes the doctrinal backbone for the Holy Flame religion.  
Year 15: Disappearance of the Mystic Theurge, giving rise to legends and mysteries surrounding this figure.  
Year 16: Holy Flame religion officially established; Aelfric named as the first Divine.  
Year 17: Aelbenador declares independence from the Ethyri Empire, forming its own sovereign governance.  
Year 20-60: Mageborn tyrants outlaw Holy Flame worship, leading to its underground practices.  
Year 30: A massive landslide destroys a Dwarven citadel atop a mountain, resulting in significant casualties.  
Year 60: Collapse of the mageborn tyrants’ rule; Holy Flame religion begins to reform society.  
Year 65: Reconsecration of the Ethyri Empire capital as Serentiy; becomes the heart of the Kingdom Ardania and the Holy Flame religion.  
Year 70-98: The Arcane Purge, aimed at eliminating unsanctioned arcane practices.  
Year 76: Monks' failed attempt to slay an ancient red dragon linked to the mage tyrants.  
Year 84: The Forged Path founded by Kaledan Ironwright, promoting a unique blend of spirituality and craftsmanship.  
Year 89: The Siege of Aelbenador; Ethyri Empire remnants challenge the nascent nation's sovereignty.

Year 100-200

Year 126: The Iron Legion, composed of Hobgoblin, rises to prominence, introducing a new mercenary power in the region.   Year 142: The Great Obscuration darkens the world for three full moons, linked to mystical forces.

Year 200-300

Year 200-202: Luminous Bridge constructed in Ardania, symbolizing the unity of the Holy Flame followers.   Year 214: Aelbenador forms an elite guard known as the Silver Spears, tasked with protecting the nation against increasing threats from neighboring realms.   Year 220: The Brethren Court initiates the Great Reclamation, a project aimed at restoring overfarmed lands to their natural states, creating several large reserves.   Year 251: The Forged Path constructs the Great Forge, a massive forge that becomes a pilgrimage site for craftsmen and warriors seeking blessing in their endeavors.   Year 258: The Blood Eclipse - A rare celestial alignment results in a blood-red eclipse that is widely interpreted as an omen of war, leading to a year of increased hostilities.

Year 300-400

Year 304: The Iron Legion conquers the Fortress of Stone Peaks, marking their expansion into strategic highland territories. The fortress becomes their headquarters.   Year 315: The Night of a Thousand Fires - Numerous temples across the continent are simultaneously set ablaze in a coordinated attack by an unknown cult, leading to widespread panic and the eventual militarization of religious groups.   Year 320: Foundation of Calbrune, a nation emerging around new ideals and leadership.   Year 337: Nexarion Thal'Vekari begins unifying city-states of the old Ethyri Empire into the Thearos Imperium.   Year 341: Official emergence of the Thearos Imperium, signaling a renewed imperial era.   Year 385: Raenard Orscia unites city-states to repel Calbrune's invasion, leading to the founding of Orscia.   Year 389: The Umbraeum Order uncovers the Shadow Tomes, ancient texts that expand their understanding and control of dark energies.

Year 400-500

Year 406-416: The War of the Twin Flames between Ardania and Thearos Imperium ends with the magical devastation creating the first Blight and the Green Death.   Year 409: The March of the Stone Titans - Ancient constructs from a bygone era awaken in the mountains of Stoneheim, causing destruction and chaos until they are subdued by a coalition of mages and warriors.   Year 436: Foundation of Treyana.   Year 450: Establishment of the Luvoria Empire, marking an era of technological and magical advancements.   Year 455: The Night of Falling Stars, seen as an ominous portent across Dalgoth.   Year 458: Hammerdeep engineers create the Great Forge, a marvel of engineering that enhances metalwork and weaponry across Dalgoth.   Year 481-493: The Green Death Plague leads to militarization in Treyana, marking a shift in regional power dynamics.   Year 495: Founding of Kesnax, a city-state that rapidly becomes a key player in regional politics.

Year 500-600

Year 501: Ardania begins the annual Festival of Lights to celebrate the Holy Flame, attracting pilgrims from across the continent.   Year 510: Discovery of a new continent by Treyana, igniting a new era of exploration.   Year 512: Surviving mages form the Order of Weavers, a secret society aimed at preserving arcane knowledge.   Year 513: The Knights of the Burning Order are ordained to hunt down the Order of Weavers.   Year 514-530: The Mage Wars, fueled by conflicts between noble houses allied with the Holy Flame and the Order of Weavers.   Year 525: The Northern Reaches successfully fend off a monstrous invasion from the icy wastelands, known as the Frostfang Stand.   Year 540: The Iron Legion implements the Code of Iron, a code governing their members with strict military discipline.   Year 541: The Brethren Court establishes the Greenwardens, a dedicated group of rangers and druids who protect endangered wildlife and combat poaching across the continent.   Year 542: The Second Darkening, a mystical event that mirrors the earlier Great Obscuration, plunging the world into temporary darkness.   Year 548: Stoneheim constructs the Barrier Walls, massive defensive structures that become legendary for their impregnability.   Year 560: The Great Caravan of Mun Boldir embarks on a two-year journey, establishing trade routes with distant lands.   Year 575: The Stone initiates the Pact of Solidarity, an agreement among mountainous city-states to protect and preserve the highland territories using traditional Stone teachings.   Year 592: Emeralhelm discovers vast emerald mines, leading to a sudden economic boom that shifts regional trade dynamics.

Year 600-700

Year 601: The Decree of Shadows - A secretive decree passed by the rulers of the Thearos Imperium, leading to the assassination of several high-ranking officials in neighboring kingdoms, destabilizing the region.   Year 610: Maldanhad founded under the religious principles of the Forged Path, signifying the spread of its beliefs.   Year 611: The Treaty of Stone Willows is signed in Calbrune, ending a longstanding border conflict with Kesnax.   Year 618: The first Kingsmoot in Orscia, leading to a pivotal decision on governance and leadership.   Year 622: A major schism occurs within the Forged Path over the interpretation of divine craftsmanship, leading to the formation of the Splintered Hammer, a radical sect.   Year 634: Pyrakhan erupts, its largest volcano, creating a decade-long winter that impacts the entire region.   Year 635: The Kingdom of Raelia founded, bringing together regional tribes under a unified government.   Year 643: Orscia's floating gardens are completed, becoming a symbol of peace and innovation in urban planning.   Year 654: Thearos launches the Silver Fleet, a naval force that dominates the western seas and expands their trade influence.   Year 657: The Day of Ascending Vapors - A mysterious phenomenon where strange, colored vapors rise from the ground across the continent, causing temporary changes in wildlife behavior and climate.   Year 666: The Year of Three Winters, a severe climatic anomaly that impacts agriculture and stirs ancient superstitions.   Year 670: Founding of Solestria, highlighting a shift in regional power and alliances.   Year 690: Kor'Garoth warriors defeat a massive invasion from the sea, known as the Battle of the Tides.

Year 700-800

Year 700: Kesnax establishes the Shadow Network, a spy organization that plays a crucial role in regional politics.   Year 710: Formation of the Free Cities of Solestria, signaling political fragmentation within the Kor'garoth confederacy.   Year 712: Raelia's "Golden Decade" begins, a period of cultural renaissance and artistic flourishing.   Year 715: A resurgence in the practice of the Old Ways occurs as many seek solace and guidance in primal worship.   Year 722: Solestria's Great Library is built, housing ancient texts and artifacts from across the continent.   Year 730: Kildarim's scholars unveil the Star Chart, a detailed map of celestial movements, which revolutionizes navigation.   Year 745: Official recognition of Kor’Garoth as a sovereign nation.   Year 750: Luvoria discovers a new magical energy source, known as Aether Crystals, leading to a surge in magical research and development.   Year 785: Maldenbad's Council of Smiths forges the Covenant Blade, a symbol of unity and power for the nation.   Year 789: The Brethren Court mediates the Summit of Stones, where multiple nations agree to landmark environmental protection treaties.

Year 800-900

Year 802: The March of the Gilded Legions, where Luvoria attempts to expand its influence, leading to conflicts with Kesnax.   Year 807: Ardania, urged by the Divine of the Holy Flame, declares war on House Ironforge, highlighting religious tensions.   Year 811: Followers of The Stone discover the Crystal Caverns, which they proclaim as sacred sites that enhance their earth-based magic and spiritual connections.   Year 822: The Fall of the Crimson Sails - The notorious pirate fleet, the Crimson Sails, is finally defeated in a legendary naval battle by the combined forces of several coastal cities tired of their tyranny.   Year 844: The Iron Legion’s siege engineers develop the Hellfire Cannon, revolutionizing siege warfare.   Year 868: Redreden establishes the Crimson Guard, an elite force that plays a key role in regional defense.   Year 875-876: A severe famine in Calbrune leads to agricultural reforms and social changes.   Year 881: The Brethren Court unveils the Harmony Pathways, a network of natural trails and travel routes designed to reduce the impact of traditional roads.   Year 888: The Order of Weavers unveils the Arcane Network, revolutionizing communication across Dalgoth.   Year 891: Luvoria introduces magitek innovations, blending magic and technology in new ways.

Year 900-Present

Year 920: Luvoria hosts the Grand Exhibition, showcasing magitek innovations that later become essential across Dalgoth.   Year 925: Prince Sebastian of Raelia begins his ambitious and ruthless consolidation of power.   Year 930: A solar eclipse darkens the continent, seen as a sign of looming troubles.   Year 934: The Crimson Night in Redreden, a violent uprising against royal authority, hinting at future unrest.   Year 937: Mersaya is named the new Divine of the Holy Flame, ushering in a new era of religious leadership.   Year 940: Rising tensions at the borders of Ardania and Thearos Imperium threaten regional stability as old alliances and enmities are tested.   Year 942: The Cult of the Hallowed Veil spreads across Raelia instilling fear and raiding small villages with an unknown purpose.

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