Goblin
Goblins in Eldaivyr are a small, cunning race known for their resourcefulness, mischief, and survival instincts. Often misunderstood, these creatures have a complex society that thrives in the shadows of other civilizations. Historically viewed as nuisances or threats by larger races, Goblins possess a remarkable adaptability, allowing them to inhabit a variety of environments, from dank underground lairs to dense forest hideouts.
Personality: Goblins exhibit a wide range of behaviors, primarily driven by a keen instinct for survival. They are inherently crafty, often seen as opportunistic and sneaky by others. Goblins possess an average intelligence but excel in cunning and street-smart tactics, making them excellent scavengers and guerrilla fighters. Despite their often chaotic nature, Goblins can show loyalty to their clans and leaders, especially in the face of adversity. They are quick thinkers, capable of devising complex plans to get out of trouble, albeit these plans often benefit themselves first and foremost.
Physical Description: Goblins are small, typically standing between 3 to 4 feet tall and weighing around 40 to 55 pounds. Their skin tones range from dull greens to earthy browns, providing natural camouflage in their typical environments. They have sharp, angular faces with pointed ears, wide mouths filled with small, sharp teeth, and large, expressive eyes that are usually yellow or red. Goblins have nimble, wiry bodies adapted for sneaking and climbing. Their hands and feet are small but dexterous, suited for crafting and thievery. Goblins are generally considered to be an adult at the age of 10, but may not be finished physically, physiologically, and psychologically developing until around the age of 20. The average expected life span of a Goblin is about 65 years.
Relations: Goblins have strained relations with most other races, who often regard them as pests or villains. However, they can form alliances of convenience, particularly with other marginalized groups or creatures such as Orcs. Within their own communities, Goblins are fiercely tribal and can be incredibly cooperative, working together to overcome common obstacles or enemies. They sometimes establish symbiotic relationships with larger, more powerful creatures, offering their services as scouts or thieves in exchange for protection.
Alignment: Goblins tend to lean towards chaotic alignments due to their impulsive and survivalist nature. They are predominantly seen as chaotic neutral, acting out of self-interest without a regard for the laws or mores of other cultures.
Lands: Goblins are highly adaptable and can thrive in a variety of landscapes. They commonly inhabit marginal areas of the world such as swamps, forests, hills, and underground caverns. These environments offer many hiding places and opportunities to scavenge or hunt, playing to the Goblins’ strengths as survivors and scavengers.
Religion: Goblins have a pragmatic approach to religion, often worshipping deities that offer clear and immediate benefits, such as gods of luck, trickery, and survival. They hold a particular reverence for trickster spirits and minor deities who represent cleverness and cunning, which mirror their values and lifestyle.
Language: Goblins primarily speak their own language, Goblin, which is sharp and quick. They often pick up bits of other languages through their interactions (or conflicts) with other races, particularly common tongues used for trade or threats.
Names: Goblin names are typically guttural and sharp, reflecting their language's harsh sounds.
- Male Names: Grik, Harg, Krell, Nub, Rax, Snot, Thak, Urg, Vex, Zog
- Female Names: Eez, Gree, Illix, Kizz, Lurk, Neez, Pox, Sizz, Tizz, Wix
- Unisex Names: Blix, Clix, Drox, Glix, Jix, Kloz, Mux, Nox, Rix, Trox
- Family Names: Clangrinder, Filchbatter, Grimesneak, Lurkloot, Mirehunter, Nightrunner, Poxpocket, Shardshank, Sneakstab, Trickfoot
Genetic Descendants
Lifespan
65 years
Average Height
3-4 ft.
Average Weight
40-55 lbs.
Related Organizations
Personal Characteristics
Personality Traits- "I'm always counting everything, from coins to the number of exits in a room."
- "Nothing's more thrilling than pulling off a prank, especially when it’s risky."
- "I'm not above playing dirty to protect my friends and family."
- Survival: "Above all, survive. Tomorrow is another day to make something out of nothing."
- Ingenuity: "There’s always a way, sometimes you just need to be creative enough to find it."
- Community: "Despite our squabbles, my clan is my strength. We rise or fall together."
- "My clan’s warren is the only home I've ever known, and I'll defend it to my last breath."
- "I owe a life debt to the rogue who taught me how to thrive on the streets."
- "A human child once showed me kindness when others would not; I haven't forgotten."
- "I can’t help but pocket anything shiny that catches my eye."
- "I'm paranoid that everyone is out to backstab me—sometimes even my shadow."
- "I often let my mouth run faster than my brain, especially when I’m nervous."
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