Time Domain

The Time Domain stands as a realm of profound and immutable significance. It embodies the divine passage of time itself, safeguarding the continuity and unbroken progression of this fundamental force within the multiverse. These deities of time are the guardians of the very threads that weave existence together.   The chosen of these temporal deities serve as vigilant sentinels, dedicated to the preservation of the natural and unerring flow of time. They are the temporal arbiters, those who possess the unique ability to perceive the intricate patterns and currents of time. When they sense disruptions, anomalies, or those who would dare to tamper with the delicate fabric of temporal reality, they embark on a sacred quest.   Clerics who dedicate themselves to the Time Domain are relentless seekers of temporal justice. Their mission is to track down and confront those who seek to alter, manipulate, or damage the proper and ordained progression of time. They wield the authority of their deities with unwavering resolve, acting as instruments of righteous punishment to ensure that temporal transgressors are held to account.   In their sacred duty, these champions of time often collaborate with other entities that hold dominion over the temporal aspects of existence. Chief among these allies are the enigmatic and powerful sphinxes, beings whose very existence is intertwined with the mysteries of time. Together, they form an alliance that spans the ages, working tirelessly to safeguard the sanctity of time.

Domain Spells

1st-Level Cleric (Time Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.
Cleric LevelSpells
1stStep Through Time, Quicken Thought
3rdGentle Repose, Time Fracture
5thHaste, Slow
7thFreedom of Movement, Private Sanctum
9thPermanency, Temporal Shunt

Temporal Initiate

1st-Level Cleric (Time Domain) Feature   You have been granted a slight insight into the future by your deity. As a bonus action, you can touch a creature and grant it advantage on the next attack roll, saving throw, or ability check it makes before the end of its next turn.   You can use this feature a number of times equal to your Cleric Power Reservoir, regaining all expended uses when you finish a long rest.

Time Magic

1st-Level Cleric (Time Domain) Feature   You have been gifted with some control over the flow of time from your deity. Add all Time spells to the cleric spell list. You ignore the Rare tag of such spells for the purpose of preparing them.

Channel Divinity: Make Time

2nd-Level Cleric (Time Domain) Feature   You call forth a snippet of time, granting it to a creature you can see. If you target yourself, you immediately gain an additional action. If you target another creature, that creature gains an additional action on their next turn. A singular creature cannot gain another action from this feature until they finish a short or long rest.

Cast Throughout Time

6th-Level Cleric (Time Domain) Feature   When you cast a Time spell, you can cast another Time spell of a lower level as a bonus action.

Potent Spellcasting

8th-Level Cleric (Time Domain) Feature   You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Temporal Master

17th-Level Cleric (Time Domain) Feature   Whenever you use your Temporal Initiate, you instead grant a creature advantage on all attack rolls, saving throws, and ability checks it makes before the end of its next turn.

Deities of the Time Domain


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