Time Fracture
You create three time fractures in spaces you can see within range. Each fracture must be within 10 feet of another. Each creature within 10 feet of one of these fractures must make a Constitution saving throw, taking 6d4 force damage on a failure, or half as much on a success. A creature that fails its saving throw cannot take reactions until the end of its next turn.
A creature takes this damage no more than once each time the spell is cast, regardless of how many time fractures it is within 15 feet of.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the number of time fractures you create by 1 for each spell level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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3.5th Edition
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4th Edition
5th Edition
Level
Wizard 2
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A broken hourglass)
Duration
Instantaneous
Pathfinder 2e
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