Q'Barra Organization in Eberron | World Anvil

Q'Barra

Q'Barra is mostly a dangerous frontier nation recognized by the Thronehold Accords. Originally founded by Duke Ven ir'Kesslan, a Cyran refugee, the few civilized settlements continue to struggle against tribes of lizardfolk, Valenar warbands, Lhazaar raiders and Kobold marauders from the Endworld Mountains not to mention disease riddled swamp lands, dire and horrid lizards and dinosaurs. Q'barra is a land for the brave and the tenacious.

Structure

Q’barra is a feudal nation, following the model of old Galifar. King Sebastes ir’Kesslan, grandson of the settlement’s founder, rules from the port city of Newthrone. Q’barra is also a frontier nation. Justice and its dispensation falls to the local lord or magistrate, who administers it swiftly and often harshly—especially where outsiders are concerned.   Q’barra’s relations with its neighbors have been tumultuous. Warbands from Valenar have recently become a serious threat. Lhazaar marauders plague the coast, although King Sebastes seeks to reach agreements with the Lhazaar princes to end these raids. Q’barra participated in the peace talks at Thronehold to secure recognition of its sovereignty, even though the leaders of the frontier nation have little love for the Five Nations. Accordingly, they have made overtures to the new nations, especially the Mror Holds and the Lhazaar Principalities.   Beyond the nations of Khorvaire, the last decade has seen increasingly strong ties between Q’barra and the Inspired lords of Riedra. The Inspired have flattered the king, entered into a number of trade agreements and treaties, and even sent troops to help defend their Q’barran ally. Currently these garrisons are quite small, but the Inspired promise additional troops if New Galifar should require them.   New Galifar mostly ignores the refugee communities, only dealing with them if necessary. For this reason, law has little place in the villages within Hope.

History

Age of Goblins

During the time of the Dhakaani Empire the lizardfolk resided on the Talenta Plains. The goblins drove the lizardfolk across the Endworld Mountains and into the unamed, uninhabited area of Q'barra. The lizardfolk begin to live in the Basura Swamp region sticking closely to the Torva River. Some scholars believe that these were the members of what are now the Cold Sun tribe and that both the Poisondusk and Blackscale Lizardfolk had their origins in Xen'Drik, this could explain the deep seated hostilities between these two sects of the same race, as well as their physical differences.  

Under Galifar

During the reign of Galifar the region called Q'barra by the Lhazaar princes was mostly ignored. Seen as an inhospitable territory dominated by lizardfolk and without any desirable resources many were content to leave Q'barra alone. During this time the lizardfolk tribes spread across Q'barra and established their tenuous peace after many long decades of guerilla fighting.  

The Last War

When the Last War began many who had put their loyalties in one united Galifar were psychologically shattered. Unwilling to profess their allegiance to one nation these patriots set out to found a new region that would hold to the old tennants of Galifar. Duke Ven ir'Kesslan petitioned for rights to settle the previously uninhabited region known as Q'barra. He was granted those rights and he took a flotilla of ships set out along the coastline to find a place to settle the first of what they believed would be many cities to come. The journey was doomed from the start. Rough seas and piracy thinned the number of flotillas down by nearly a third. Finally the beleagured caravan sojourned up Adder Bay and founded Adderport.   Over a decade Adderport slowly grew in size and the numbers of settlers swelled as more individuals, disenfranchised with the Last War sought refuge. As Adderport grew it quickly outgrew it's territory and new settlements spread out into what the people believed to be uninhabited Q'barra. They soon found that they had traveled over sites sacred to the Lizardfolk tribes. In 969 after 41 years of relative peace the settlements were attacked by the Cold Sun Tribes. The battles were bloody and suddenly those who sought refuge from the neverending conflict of the Last War found themselves thrown into an altogether new fight. Veterans of the Last War took charge as field commanders and trained up militia. After a year of bloody conflict the settlers managed to repel the lizardfolk with magical skills, advanced weapons and superior tactics. Five years after the Twilight Walkers, one of the Cold Sun Tribes, approached the capital city of Newthrone and sat down with King Sebastes ir'Kesslan. At first the nobles were skeptical but after a long week of discussions the two parties had come to a tenuous accord known as the Vhak Za'shata. Since then the Twilight Walkers have acted as a liason between the human settlements and the Cold Sun Lizardfolk tribes.

Demography and Population

Total Population
300,000
 
  • Lizardfolk 40%
  • Human 30%
  • Kobold 7%
  • Halfling 7%
  • Dwarf 3%
  • Khoravar Half-elf 2%
  • Other 3%

Religion

The original settlers brought the faiths of the Silver Flame and the Sovereign Host with them to Q’barra. Within the Sovereign Host, Aureon and Boldrei receive the most devotion, but all the deities have followers. Virtually any faith known in Khorvaire can be found in one or more of the refugee communities.

Agriculture & Industry

The greatest resource Q’barra has to offer is its rich Eberron dragonshard deposits. The jungles also contain exotic plants with valuable alchemical properties. While Q’barra has begun to trade these goods to outsiders, most Q’barrans prefer to avoid contact with what they consider to be the traitorous successor nations to old Galifar and instead deal with the Lhazaar princes and the Inspired.
Founding Date
928 YK
Type
Geopolitical, Country
Capital
Demonym
Q'Barran
Head of State
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Mixed economy
Major Exports
Eberron Dragonshards
Legislative Body
King Ir'Kesslan is ultimately in charge of the laws of New Galifar. Much of the day-to-day operation of each settlement is controlled by the appointed lord or magistrate.   There is also the community of Hope which does not fall under his control. They are Cyran refugees left to their own devices. Prince Oargev of New Cyre has attempted to include them, but they have thus far chosen to refuse his offer.
Location
Official Languages
Controlled Territories
Neighboring Nations
Notable Members

Articles under Q'Barra


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