Valenar Organization in Eberron | World Anvil

Valenar

The nation of Valenar is primarily inhabited by the elven Valaes Tairn, and secondarily by human beings that were formerly citizens of Cyre but had very little loyalty to their parent nation. Society is very fluid in the extremely young nation, and with the exception of the crown few groups lay significant claim to the politics of the region, although House Lyrandar and the Valenar priesthood known as the Keepers of the Past exert some influence on burgeoning Valenar society. Any individual willing and able to handle a weapon for Valenar is likely to find some kind of welcome and/or employment somewhere in the country, although overly bold or well-armed visitors may be challenged by young warriors seeking to prove themselves.

Structure

The Valaes Tairn consists of a league of individual warclans, not an organized legion. All Valenar elves owe fealty to the high king. Forty-five warclans roam Valenar. At any time, twenty of the warclans—the Host of Valenar—are under the direct command of the high king. Ten of these maintain order throughout the realm, while the rest engage in military operations dictated by the crown. A warclan’s service in the Host of Valenar lasts for ten years, after which a new warclan takes its place.   The other warclans are free to conduct military operations and raids as they see fit, though the high king can call upon them as he deems necessary. Many young elves leave Valenar for a decade or so in search of personal glory and adventure.   A warrior who performs a service for the high king may receive a title and a tract of land. However, the elves prefer to remain in constant motion, and few lords maintain a manor or keep.

History

Ten thousand years ago, the elves of Aerenal established a settlement on the southern shore of Khorvaire. Initially, the hobgoblin emperor was pleased to have a center for trade with the elves, but over the course of the next century this relationship soured and turned to war. The elves could not match the numbers of the goblinoids and were driven back to Aerenal. War between the empires continued sporadically over the next few centuries. Ultimately, both hobgoblin and elf agreed to respect the current borders—the elves would hold their island-continent, and the hobgoblins would continue to dominate the mainland.   Millennia passed, and the hobgoblin Empire of Dhakaan crumbled to dust. By the time of King Jarot of Galifar, the land once contested by hobgoblins and elves was part of the realm of Cyre. Much of the region was sparsely populated, with the occasional human village, migrating halfling tribe, and a handful of hobgoblin clans hiding in the shadows. When the Last War began, Cyre came under attack from all sides and quickly sought allies. While the Undying Court of Aerenal had no interest in returning to Khorvaire, the Cyrans drew the interest of the Valaes Tairn. These militant elves had long sought an opportunity to test their blades in epic battle, and they were only too willing to enter the fray.   For decades the elves fought on the side of Cyre, battling Talenta warbands, hobgoblin mercenaries, and the forces of Breland and Karrnath. They fought for the love of battle and gold, not loyalty to Cyre. Then, in 956 YK, the elves took action that surprised the Cyrans and the other Five Nations. War Leader Shaeras Vadallia proclaimed that his people had ties to the land from a time before human feet touched the soil of Khorvaire, and that his soldiers had restored those ties with spilled blood. Vadallia declared himself high king of the new nation of Valenar, and his warriors have been fortifying their position and slowly expanding their borders ever since.   The Valenar elves have no interest in peace, but they participated in the talks at Thronehold to gauge the measure of their enemies and to gain acceptance in the human courts. Today, Valenar warbands continue to clash with Karrnathi forces, and raids into the Talenta Plains and Q’barra occur on a regular basis. Now that the Last War has come to an end, it remains to be seen whether the Treaty of Thronehold can end this elven aggression.

Demography and Population

Total Population
70,000
 
  • Elf 43%
  • Human 28%
  • Khoravar Half-Elf 15%
  • Halfling 5%
  • Hobgoblin 5%
  • Other 4%

Military

While most people refer to both the elves and the land they inhabit as Valenar, the elves are properly called the Valaes Tairn (“warriors of glory”). They are the largest sect of the Tairnadal, an elven culture that follows a more militant path then the Aereni. Until the Last War, the Tairnadal lived in the northern steppes of Aerenal, and much of the culture and social infrastructure of the Valaes Tairn remains there. Valenar is a land at war, and the elves of mainland Khorvaire are a mobile army, ready for action.

Religion

The Valenar elves share the religious beliefs of the elves of Aerenal, but with a slightly different focus. They respect the councilors of the Undying Court, but have a greater reverence for the elven heroes of Xen’drik. Each warrior has a patron ancestor and seeks to emulate his ancestor through deeds that let the ancestor live again, after a fashion.   The spiritual leaders of the Valaes Tairn, the Keepers of the Past, include both clerics of the Undying Court and bards. War leaders train in bardic traditions to inspire their troops and recount the deeds of their ancestors.

Agriculture & Industry

The Valenar elves demonstrate an uncanny knack for the art of war and the breeding of horses. The bloodline of Valenar horses can be traced all the way back to the warhorses of ancient Xen’drik, and the creatures have no equal among the native horses of Khorvaire. The weaponsmiths of Valenar create masterwork bows and fine densewood weapons. Beyond this, Valenar primarily exports the service of its warriors, brokered through House Deneith. Few people trust the Valenar elves or are comfortable hiring them in large numbers. Valenar elves, however, are the most talented cavalry troops in Khorvaire, and small units are often hired for specific tasks.
Founding Date
956 YK
Type
Geopolitical, Country
Capital
Demonym
Valenari
Government System
Oligarchy
Power Structure
Confederation
Major Exports
Horses, mercenary services
Official State Religion
Location
Official Languages
Controlled Territories
Neighboring Nations
Notable Members
Related Ethnicities

Articles under Valenar


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