Marcher Orc

Long isolated from the rest of the world (largely because they are bordered by the Demon Wastes), the orcs of the Shadow Marches are divided. Some exist in a more primitive state, forming loose "tribes" that shun humans and other races and see them as lesser beings who can never possibly understand their way of life. Others are the orc "clans" who allied with refugees from Sarlona over fifteen hundred years ago; they see humans and other races as respectable, albeit smaller, relatives.   The tribes of the Shadow Marches are not by definition evil or savage (though some certainly are), they simply cling to an older tradition and dislike being disturbed or meddled with. Tribal orcs see no common ground between them and humans as orcs were the first creatures of the land, so only they can truly connect with Khorvaire. They find the concept of human and orc mating to be as revolting and aberrant as most civilized races in central Khorvaire do and so half-orcs are rare within the tribes.   The orc clans are far more accepting of other races and a share their land with the human refugees they have come to count as their own. Clan orcs are hard working and proud, standing beside their human counterparts without contempt or pity. While a small number of clans remain either completely human or fully orc the majority are a healthy combination of the two. Shadow March clan orcs and humans alike see no taboo about cross-breeding between the species, so half-orcs are common and celebrated. The Shadow March term for a half-orc is "Jhorgun'taal" which literally means "children of two bloods" and is a mark of pride, half-orc's see themselves as the literal proof that orc and human are one and they work hard to bridge the gap between the races in other lands and among the tribes.

Racial Traits

  • Ability Score Modifiers: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
  • Type: Orcs are humanoids with the orc subtype.
  • Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
  • Base Speed: Orcs have a base speed of 30 feet.
  • Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon.
  • Squalid: Some orcs exist in surroundings so filthy and pestilent that even other orcs would have difficulty living in them. Orcs with this racial trait gain a +2 racial bonus on saving throws made to resist nausea, the sickened condition, and disease. This racial trait replaces ferocity.
  • Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
  • Darkvision: Orcs can see perfectly in the dark up to 60 feet.
  • Dayrunner: Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.
Diverged ethnicities
Encompassed species
Related Organizations
Languages spoken

Comments

Please Login in order to comment!