The Mark of Passage in Eberron | World Anvil

The Mark of Passage

“We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland itself, Orien finds a way.” — Bali d’Orien, veteran courier
  The Mark of Passage governs motion, allowing its bearer to move with uncanny speed and precision. Running, leaping, climbing—the Mark of Passage enhances every form of movement. The bearer of the mark can even slip through space, leaping from point to point in the blink of an eye.  

House Orien

The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses unmarked teamsters. The Courier’s Guild of House Orien delivers mail and packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and the expanding role of Lyrandar airships threatens Orien's business.   Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.  

Dragonmarked Characters

Here are examples of characters who carry the Mark of Passage.  
Outlander Ranger
You’re a courier who specializes in dangerous deliveries to exotic locations. Your assignments take you into the wilds, the Mournland, and worse. Hopefully you have a team of capable friends!  
Rogue Urchin
You grew up as a foundling in the worst slums of Sharn. For you, the city is a vast vertical jungle, and you love climbing towers and leaping between bridges. You value friendship and freedom. You’re more interested in having fun and helping your companions than in joining up with some stuffy house.

Mark of Passage Traits

The Mark of Passage only manifests on humans. These traits replace the human Ability Score Increase trait given in the Player’s Handbook.   Ability Score Increase. Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.   Courier’s Speed. Your base walking speed increases to 40 ft.   Intuitive Motion. When you make a Strength (Athletics) check or any ability check to operate or maintain a land vehicle, you can roll one Intuition die, a d4, and add the number rolled to the ability check.   Determined Stride. When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.   Shared Passage. As a bonus action you can teleport a distance up to your walking speed, ending in an unoccupied space that you can see. You can bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you use this trait. Once you use this trait, you can’t use it again until you finish a long rest.

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