Zarantyr, 998 YK

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What is Eberron? It’s a world bound by a golden ring and surrounded by twelve moons. It’s the intersection of thirteen planes of existence, which shift in and out of alignment. It’s a place where magic has been harnessed as a tool—used to build cities, to sail ships through the skies, to create both wonders and weapons.   Eberron embraces swashbuckling action and pulp adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem.   The Last War turned old allies into bitter enemies and destroyed an entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary. Human greed and ambition may prove more dangerous than any devil or demon. But through this darkness, there are opportunities for a group of bold adventurers to make a difference… for better or for worse.   Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Keith Baker imagined a world of swashbuckling adventure and dark fantasy, a place where magic formed the foundation of civilization. Over the course of the next year he worked with a team of amazing artists and game designers to refine and develop that core idea, and the end result was the Eberron Campaign Setting. In the years that have followed, a host of authors, designers, and dungeon masters across the world have continued to expand and explore this setting.