The Great War Military Conflict in Eather'an | World Anvil
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The Great War

Written by Salen

Tired of the magical advancements of the elves, the dwarves launched an attack on the Nation of Syll with their newly created Geartanks. The heavily armored iron monsters rolled over the spells of the elven mages, inflicting heavy damage on the towns along their route. The elves retaliated with airships, yet the dwarves were ready for them. Mobile cannons being towed behind fired straight up ( a feat that hadn't been thought of before, as most cannons were stationary). The dwarves were doing well, yet over the next year the battles drew in the humans to the side of the elves out of sheer compassion.  

New Weapons in the Fight

After the first twenty years of battle and dwindling reserves, the dwarves built a new weapon and unleashed it against their enemies. Clockwork Assassins, unmatched in combat and undying in battle. Over the next century Humans, Elves, Half-elves, and Dwarves fought each other for dominance. Nations sent armies to the borders, troops died in vain, and Kings and Queens were assassinated. The elves and humans Alliance met and decided to create a warrior of their own, a mix of mind and magic to stop this new weapon the dwarves had unleashed. They voted and began creating their own kind of warrior. Fusing magic and the healing prayers of the Gods, they made Psions. Beings that could use their minds to move things, cause pain in others, and even read peoples' minds. These warriors could stop the Clockwork assassins by shutting down their minds, but some of them hated the fighting they had to do.  

Rebellion

The Psions, ruled and owned by the Alliance grew tired of killing on command. Declaring independence at the Battle of Albrook, it showed both sides that they were no longer controlled. They fled and hid, trying to survive despite now being feared, hated, and hunted. They gathered in their own camps, numbering almost in the hundreds by now, and fought off both sides for survival. Years went by and the Psions created more mind warriors, using captured dwarves as test subjects. On the other side, the Clockwork assassin's decided that their masters were inferior and left the dwarves, siding against everyone as beneath them. Slaying dwarven commanders in the dead of night, they caused panic and confusion in the war.  

Longevity

The war dragged on, outliving most of the humans that saw the start of the war, though the battles had died down. In the last fifty years of the Great War, a valiant stand was made to try and take the peaceful fields above The Black Mountains , blocking the dwarves from moving their forces with impunity. The Torn Lands are the result of this massive battlefield, where the magic of the elven magus's and the devastating guns of the dwarves laid waste to the beautiful landscape. The Psions too were found and flanked, being strung up as monsters for the death and destruction they had caused. They were eventually thrown down and outlawed, but some of the new Psions escaped, fleeing into the deep tunnels of Nagar and the forests of Syll, disguising themselves and staying hidden. The Clockwork assassin's were eventually stopped and dismantled, giving the dwarves a way to finally look good to the rest of the world. The War was over, and a truce was written, yet the distrust would take far longer to heal between the races of Tamia.

The Conflict

Aftermath

The Torn Lands are the longest effect that came out of the Great war. this once beautiful plain was decimated by the battles between the forces so badly that even nature couldn't recover from it.

Historical Significance

Technological Advancement

The Great war had elements of Clock and Gearworked machines and weapons. Geartanks, gearwheels, and maneuverable cannons all came out of the great war, as did the invention of the six shooter.
Conflict Type
War
Battlefield Type
Land
Start Date
441
Ending Date
559
Conflict Result
The result of the Great war gave us both fear and hatred. Psions were outlawed and hunted down, and the dwarves felt shame and embarrasment at their creations that caused so much death.

The Curse of the Torn Lands

While the devastation of the beautiful plains is horrific, even worse is that nature doesn't seem to be able to reclaim this land after the two centuries that have passed since the war. This is in part (So the priests of Syll say) due to the magic residue left over after so many spell and death have pervaded the very earth. Soaked in magic and blood, the land almost has its own soul, a soul that has known heartbreak, loss and fear. As a result, the land reacts very differently to any sort of magic cast here, distorting it and twisting the effects away from the caster.

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Belligerents

Dwarven Nation

Led by

Strength

165,000

Casualties

the dwarves lost an estimated 85,000 dwarves over the couse of 100+ years

Objectives

The dwarves wanted to show superiority to the other races and to rule over them with their advanced technology.
Elven/Human Alliance

Led by

Strength

300,000

Casualties

The Allaince lost an estimated 120,000 lives over the course of the 100+ year war.

Objectives

To beat back the dwarven nation and end the fighting
Psions/Clockwork Assassin's

Led by

Strength

estimated at almost 4,000 together

Casualties

the losses on this side were originally shown as a total loss, yet rumors of straglers that hid away keep sprouting up.

Objectives

Freedom from their rulers. Though they weren't working together exactly, their aims were the same. To break away from their oppressors.

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Comments

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Sep 2, 2019 06:16

Now I want a strategy game set in this world.

Sep 2, 2019 13:42 by Michael D. Nadeau

LOL thanks! That's a huge compliment!