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The Encounter with the Black Doom

The Black Doom and the High Forest Encounter

Introduction The Black Doom, an enigmatic and terrifying figure, stands as one of the most pivotal adversaries in modern Faerûnian history. The group's harrowing journey through the High Forest, one of the most ancient and mysterious regions in Faerûn, culminated in a climactic confrontation with this draconic menace. This encounter not only unveiled truths about the cursed individual known as Jorm but also reshaped the course of events for the realms of Faerûn and beyond.

Background The High Forest, stretching across a vast expanse of northern Faerûn, has long been a place of wonder and peril. Known for its ancient trees, remnants of long-lost elven civilizations, and unpredictable magical phenomena, it serves as a natural refuge for many fey and magical creatures. However, its isolation and mystique also make it an attractive hiding place for those seeking power or concealment.

The Black Doom, identified as a dragonborn-like being with jet-black and green scales, emerged as a shadowy figure of chaos and destruction. Reports indicate that he was the cursed manifestation of Thauglorimorgorus, a once-slumbering black dragon awakened by the Queen of Air and Darkness. This dark alliance sought to tip the balance of power in the Feywild and Faerûn, with the Black Doom serving as a crucial pawn.

The High Forest Journey The events leading to the confrontation with the Black Doom began in Phandalin, where a group of adventurers known for their deeds in Wave Echo Cave discovered troubling signs of their companion Gregory’s disappearance. After following mysterious tracks to the edge of a Feywild portal, the party set out toward the High Forest in search of answers.

Upon reaching the forest, their journey was fraught with challenges. Triboar, a stop along the way, provided a brief reprieve but also highlighted the isolation of their quest. Once within the High Forest’s borders, the group found themselves at the mercy of its labyrinthine paths and magical enchantments. Their disorientation culminated in a fierce battle against a young blue dragon, which served as a harbinger of the greater challenges to come. The dragon’s defeat marked the beginning of their deeper exploration into the forest’s mysteries.

Discovery of the Maple Gate After days of wandering, the group’s guide, Jember, donned the mystical Cloak of the Wild Hunt, which seemed to resonate with the forest’s ancient energies. This artifact allowed him to navigate the forest with purpose, leading the group to the base of a massive maple tree. The tree revealed a hidden passage guarded by a band of kobolds, whom Jember’s commanding presence and cloak’s aura subdued without conflict.

Beyond the passage lay a grand stone hall—a chilling prelude to the confrontation that awaited. The hall’s architecture, adorned with draconic motifs and fey runes, hinted at its dual significance as a stronghold for the Black Doom and a fey nexus.

The Confrontation In the hall’s center stood the Black Doom, his imposing form draped in a gnoll-skin cloak. Flanked by kobold soldiers, he greeted the adventurers by name, save for Fjord, whom he derisively dismissed. His chilling ultimatum to Jember—to slay Gregory in exchange for the party’s survival—marked the beginning of the battle.

The Black Doom’s tactics were as psychological as they were physical. He unleashed magical darkness to obscure the battlefield, manipulated the party’s fears, and wielded devastating attacks. Despite his overwhelming power, the adventurers fought with determination. Zeromus’s spells, including his signature Mind Whip, disrupted the Black Doom’s focus. Jember’s arrows, empowered by the Cloak of the Wild Hunt, found their mark repeatedly, while Fjord’s unyielding rage allowed him to weather the onslaught and retaliate with devastating force.

Jorm’s Redemption As the battle raged, Gregory realized the true identity of the Black Doom: his cursed companion, Jorm. The dragon Thauglorimorgorus, awakened within Jorm by the Queen of Air and Darkness, sought to use his body as a vessel for destruction. Zeromus’s desperate pleas for Jorm to resist the curse finally bore fruit. In a moment of defiance, Jorm reclaimed control, tearing away the Black Doom’s facade—both figuratively and literally—by ripping off the black scales covering his face.

This pivotal act shattered the Black Doom’s hold, allowing the adventurers to defeat him decisively. Jorm’s green-scaled visage, revealed beneath the blackened corruption, symbolized his liberation and the party’s triumph over darkness.

The Aftermath With the Black Doom vanquished, the group turned their attention to the ancient Sylvan portal within the hall. This gateway, inscribed with runes that demanded a name and a willingness to be judged, marked the next step in their journey. Exhausted but victorious, the adventurers stepped through the portal, knowing that greater challenges lay ahead.

Legacy of the High Forest Encounter The events in the High Forest stand as a testament to the adventurers’ resilience and unity. The defeat of the Black Doom not only freed Jorm from his curse but also disrupted the Queen of Air and Darkness’s plans. However, the battle also foreshadowed the larger conflict brewing across Faerûn and the Feywild, with the Sylvan portal as a key to the unfolding saga.

The High Forest remains a place of wonder and danger, forever marked by the group’s exploits. The Black Doom’s lair, though silent now, serves as a haunting reminder of the sacrifices and triumphs that shaped the course of Faerûn’s history.


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