Finnadan, Traveling Bard of Tartessos Character in Dungeon World: The Hero Questors | World Anvil
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Finnadan, Traveling Bard of Tartessos

(a.k.a. Finn)

(Played by Dan)
Thin body, Knowing eyes, Wild hair, Traveling clothes.
From the largest, most cosmopolitan city of the Known World.
Level: 3 (August 23)   Alignment: Chaotic - Gain XP when you spur others to significant and unplanned drastic action.
Hit Points: 13
Damage: d6

STR 09 +0
DEX 12 +0
CON 08 -1
INT 16 +3
WIS 13 +1
CHA 18 +3

Metal Hurlant: When you shout with great force, choose a target and roll +CON.
  • On a 10+ the target takes 1d10 damage and is deafened for a few minutes.
  • On a 7-9 you damage your target as well as a GM chosen additional target nearby.
Bamboozle: When you parley with someone on a 7+ you also take +1 forward on them.   It Goes To Eleven: When you unleash a crazed performance, choose a target who can hear you and roll+CHA.
  • On a 10+ the target attacks their nearest ally in range.
  • On a 7-9 they attack their nearest ally, but you also draw their attention and ire.

Bardic Lore: Legends of Heroes Past
.
When you first encounter an important creature, location, or item covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully.
The GM may then ask you what tale, song, or legend you heard that information in.

Arcane Art: When you weave a performance into a basic spell, choose an ally and an effect:
  • Heal 1d8 damage
  • +1d4 forward to damage
  • Their mind is shaken clear of one enchantment
  • The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+CHA.
  • On a 10+, the ally gets the selected effect.
  • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

Charming & Open: When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
  • Whom do you serve?
  • What do you wish I would do?
  • How can I get you to _____?
  • What are you really feeling right now?
  • What do you most desire?

Port in the Storm: When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Elven Traveler: When you enter an important location (your call), you can ask the GM for one fact from the history of that location.

Gear: Load is 4 / 18 max.
  • 10 Coins
  • A fiddle, never played before (what happened to the old one?)
  • Leather armor (Layers of stylish yet disheveled) (Armor 1, 1 weight)
  • Main-Gauche (Close, Precise, 2 weight)
  • Dungeon Rations (5 uses, 1 weight)
  • The Obsidian Kukris of Alisund, Unquiet Spirit, Former Squire to the Knight of the Blackest Sun.

Physical Description

Body Features

Thin body.

Apparel & Accessories

Stylish, but weathered from travel, worn with leather armor in the same condition.

Mental characteristics

Personal history

Finnadan recently swore on his stories and his voice that he would take the Obsidian Kukris of Alisund to the Obsidian Country, and there bury them beneath the walls of the Fortress City of Cuhn-La-Bar.

Social

Contacts & Relations

Alignment
Chaotic
Species
Children
Gender
Male
Eyes
Knowing eyes
Hair
Wild hair
Quotes & Catchphrases
"Oh, I couldn't." - Followed immediately by doing just that.   "Don't trust the blade. Trust the flute."