Alaster, Cleric of the Downtrodden and Forgotten Ones Character in Dungeon World: The Hero Questors | World Anvil
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Alaster, Cleric of the Downtrodden and Forgotten Ones

(Played by Mike?)
Thin body, sad eyes, strange hair, common clothes.
 
Level: 3 (Updated 8/23)   Alignment: Good - Gain XP every time you endanger yourself to heal another.
Hit Points: 23
Damage: d6

STR 08 -1
DEX 09 (08) +0 (-1)
CON 15 +1
INT 12 +0
WIS 18 +3
CHA 13 +0
* - Alaster has been cursed by a Firecrow, resulting in a -1 to DEX.  

Deity: The God of the Downtrodden and Forgotten teaches sacrificial rites. Petition: Offerings

Divine Guidance: When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.

Cast a Spell: When you unleash a spell granted by your deity, roll+WIS.
  • On a 10+ the the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
  • On a 7-9 the spell is cast, but choose one:
    • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
    • Your casting distances you from your deity; take -1 ongoing to cast a spell until the next time you commune.
    • After it is cast, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.
  • Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Commune: When you spend uninterrupted time (an hour or so) in quiet contemplation with your deity, you:
  • Lose any spells already granted to you
  • Are granted new spells of your choice whose total levels don’t exceed your own level +1, and none of which is a higher level than your own level
  • Prepare all of your rotes, which never count against your limit

Turn Undead: When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.
  • On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
  • On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee.
    Aggression breaks the effects and they are able to act as normal.

Arcane Faith: You may add the wizard spell Telepathy to your spell list.
You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts.
You can only have one telepathic bond at a time.   Empower: When you cast a spell, on a 10+ you may choose from the 7-9 list. If you do, you may choose one of these effects as well:  
  • The spell's effects are doubled.
  • The spell's targets are doubled.
First Aid: Cure Light Wounds is now a Rote as opposed to a spell.
Gear: Load is 4 / 18 max.
  • 7 Coins
  • Symbol of the Divine
  • Chainmail (1 Armor, Worn, Weight 1)
  • Staff (Close, 2-handed, Weight 1)
  • Adventuring Gear (5 uses, 1 Weight)
  • Dungeon Rations (5 uses, 1 Weight)
  • Bandages

Physical Description

Body Features

Thin body.

Apparel & Accessories

Common clothing, worn instead of chainmail when not adventuring.

Social

Contacts & Relations

Species
Children
Gender
Male
Eyes
Sad eyes
Hair
Cut in the Mohawk of his faith
Quotes & Catchphrases
"To wander without purpose is to wander without meaning."