Saerwen
Elven Ranger
She is wild looking, with sharp brown eyes, wild dreadlocks, khaki loose travelling clothes.
Played by Kimberly M.
Animal Companion: Macy, the Wolf.
Ferocity +1, Cunning +2, Instinct +1, AC +1.
Keen senses, guard, hunt, frightening. Command: When you work with your animal companion on something it’s trained in...
On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
On a 10+, you also choose 1:
She is wild looking, with sharp brown eyes, wild dreadlocks, khaki loose travelling clothes.
Played by Kimberly M.
HP 17 / Armor 1 | Damage d8 |
STR 08 | -1 |
DEX 15 | +1 |
CON 09 | +0 |
INT 13 | +1 |
WIS 16 | +2 |
CHA 12 | +0 |
Ferocity +1, Cunning +2, Instinct +1, AC +1.
Keen senses, guard, hunt, frightening. Command: When you work with your animal companion on something it’s trained in...
- and you attack the same target, add its ferocity to your damage
- and you track, add its cunning to your roll
- and you take damage, add its armor to your armor
- and you Discern Realities, add its cunning to your roll
- and you Parley, add its cunning to your roll
- and someone Interferes with you, add its instinct to their roll
On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
On a 10+, you also choose 1:
- Gain a useful bit of information about your quarry, the GM will tell you what
- Determine what caused the trail to end
- Head:
- 10+: As 7–9, plus your damage.
- 7-9: They do nothing but stand and drool for a few moments.
- Arms
- 10+: As 7-9, plus your damage.
- 7-9: They drop anything they’re holding.
- Legs
- 10+: As 7-9, plus your damage
- 7-9: They’re hobbled and slow moving.
- Pearl Necklace of Light (Casts a soft light in darkness. Weight 1)
- Piece of amber with a piece of antler inside it.
- Fine spun violet gown with acorns and vines embroidered at the neck, and fine lace cuffs.
- Adventuring Gear (5 uses, 1 weight)
- Dungeon Rations (5 uses, 1 weight)
- Leather armor (1 armor, worn, 1 weight)
- Hunter's Bow (Near, Far, 1 weight)
- Short Sword (Close, 1 weight)
- 14 Arrows (6 weight)
- 5 Poisoned Arrows (2 weight)
- 6 Envenomed Arrows (2 weight)
Physical Description
Special abilities
When you Undertake A Perilous Journey through wilderness, whatever job you take, you succeed as if you rolled a 10+.
Social
Contacts & Relations
Viviann the Mirthful has no respect for nature, so I have no respect for her.
Timothy does not understand life in the wild, so I will teach him.
Emberlash is a friend of nature, I will be a friend of his.
Social Aptitude
Whatever task is assigned her, she will fulfill – Saerwen is dedicated and stubborn, more of a rules follower than rebel.