Viviann the Mirthful Character in Dungeon World: The Graal Seekers | World Anvil
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Viviann the Mirthful

Human Outsider Barbarian, Level 5, XP1
Mighty Thighs, Hide trousers
Played by Emma F.
HP 23 / 1 Armor Damage d10
STR 18 +3
DEX 09 +0
CON 15 +1
INT 09 +0
WIS 13 +1
CHA 13 +1
Unencumbered, Unharmed: So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor   The Upper Hand: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.   What Are You Waiting For? When you cry out a challenge to your enemies, roll+Con.
On a 10+ they treat you as the threat and ignore your companions, take +2 damage ongoing against them.
On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.   Herculean Appetites: Destruction, Riches & Property Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more.
While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8.
If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.   Musclebound: While you wield a weapon it gains the forceful and messy tags.   Appetite For Destruction: Merciless, +1d4 hand to hand damage.   SMASH! When you Hack & Slash, on a 12+, choose a physical thing belonging to your foe and take it from them.   Usurper: When you prove yourself superior to a person in power, take +1 forward vs their followers, underlings, and hangers-on.   On The Move: When you Defy Danger based on movement, take +1.  
Equipment: (8 / 24 Load)
  • Token of Homeland – She carries a map of her homeland and a picture of her family.
  • Sahugin Tooth necklace (of friendship!)
  • Dagger (Hand, forceful, messy, 1 weight)
  • Axe (Delilah: Close, forceful, messy, 1 weight)
  • Ashen Spear (Reach, Thrown, Near, Forceful, Messy, 1 weight)
  • Claymore (Clay: Close, Forceful, Messy, +1 Damage, 2 weight)
  • Adventuring Gear (5 uses, 1 weight)
  • Dungeon Rations (10 uses, 2 weight)

Physical Description

Special abilities

At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.

Social

Contacts & Relations

I want to learn more about where Timothy is from!
Alignment
Neutral: Gain XP when you teach someone the ways of their people.
Children