Defenders of the Grove Organization in Dungar | World Anvil

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Psi-Stalker (non caster), Ranger

Psi Stalkers hone their minds and unlock its secrets. They receive their training from another psi stalker or a Psion.
LevelPSP'sDisciplines KnownDevotions KnownSciences KnownAttack ModesDefense ModesPSP Limit
3rd4111013
4th8111013
5th13112113
6th18122113
7th24123124
8th29124124
9th34125125
10th38226225
11th42227235
12th47227235
13th51237235
14th55238236
15th59238236
16th632310336
17th683310336
18th753412336
19th793412347
20th853413347
Features:
Psionic Ability

Psionic Ability

3rd-Level Ranger Feature
As a student of psionics, you can master and use psionic Devotions and Sciences. Psionics is distinct from spellcasting.   Psionicist Disciplines The study of specific disciplines, its origins and applications, while pushing the boundaries of what psionic power can achieve is common practice in the study of the Way. Each of these Disciplines pursues a specific goal for psionic power.   There are five diferent disciplines in total and you must unlock one of them to access the abilities within. Look on the table below to see how many devotions you know.   Psionic Devotions A psionic Devotion is a minor psionic effect you have mastered. At 1st level, you know few psionic Devotion of your choice. You learn additional Devotions of your choice at higher levels. The Devotions Known column of the Psion table shows the total number of Devotions you know at each level; when that number goes up for you, choose a new Devotion. Though they all cost 0 PSP to use the Psion must have at least 1 PSP in order to activate one.   Psionic Sciences A psionic Science is a rigid set of mental exercises that allows a psionicist to manifest psionic power. A psionicist masters only a few Sciences at a time.   At 1st level, you know few psionic science of your choice. The Sciences Known column of the Psionicist table shows the total number of Sciences you know at each level; when that number goes up for you, choose a new Science. In addition, whenever you gain a level in this class, you can replace one Science you know with a different one of your choice.   Psionic Strength Points (PSP) You have an internal reservoir of energy that can be devoted to activate your psionic powers. This energy is represented by PSPs. Each power has a PSP cost based on its level. The PSP cost table summarizes the PSP cost of slots per level. Devotions don't require slots and therefore don't require PSPs, but you do have to have at least one to activate one. You extend a number of PSPs to create a power slot of a given level, and then use that slot to manifest a power.  
Level PSP Cost Level PSP Cost
1st 2 5th 7
2nd 3 6th 9
3rd 5 7th 10
4th 6 8th 11
9th 13
  The number of PSPs you have is based on your psionicist level, as shown in the PSPs column of the psionicist table. The number shown for your level is your PSP maximum. Your PSP total returns to its maximum when you finish a long rest. The number of PSPs you have can’t go below 0 or over your maximum.   PSP Limit Though you have access to a potent amount of psionic energy, it takes training and practice to channel that energy. There is a limit on the number of PSPs you can spend to activate a psionic science. The limit is based on your psionicist level, as shown in the PSP Limit column of the Psionicist table. For example, as a 3rd-level psionicist, you can spend no more than 3 PSPs on a Science each time you use it, no matter how many PSPs you have.   Psionic Ability Intelligence is your psionic ability for your psionic sciences. You use your Intelligence modifier when setting the saving throw DC for a psionic Science or when making an attack roll with one.  
Psionic save DC = 8 + your proficiency bonus + your Intelligence modifier
Psionic attack modifier = your proficiency bonus + your Intelligence modifier
  Even the simplest psionic technique requires a deep understanding of how psionic energy can augment mind and body. This understanding allows you to alter your defenses to better deal with threats. Starting at 3rd level, you add half your proficiency bonus to your intelligence saving throw bonus, if you don't have proficiency from another feature. At 11th Level you gain full bonus.
Meditation

Meditation

3rd-Level Ranger Feature
Through years of practice, the Ranger has achieved a meditative state that affords them the same benefits of enhanced rest. They only need half the time of a rest period to gain its benefits
Consumptive Power

Consumptive Power

7th-Level Ranger Feature
At 7th level, you gain the ability to sacrifice your physical durability in exchange for psionic power. For the cost of one level of exhaustion, the user gains their Psi limit in PSP.
Potent Psionics

Potent Psionics

11th-Level Ranger Feature
At 11th level, you gain the ability to infuse your weapon attacks with psychic energy. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 psychic damage to that target. When you reach 16th level, this extra damage increases to 2d8.   In addition, you add your Intelligence modifier to any damage roll you make for a psionic talent.
Rejuvenation

Rejuvenation

15th-Level Ranger Feature
At 15th level, your mastery of psionic power enhances your meditative power further. When you enter a meditative state and rest for the full time of a rest you reap the benefits of the next higher level of rest. For example, if you meditate for 30 min (time of a short rest) you gain the benefits of a rest.

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