The humanoid creature type is defined by the presence of the spirit as a bridge, connective tissue, and exchange medium between body and soul, rather than the soul simply being embedded in the body as with other creatures.
Eponymous to the humanoid creature type, humans are considered by informed scholarship to be the first spirited life to arise on Droswal.
Dwarves are subterranean humanoids that appear to be made of earthen materials.
Halflings are the enchanted bloodline of a human who gambled with a goddess, most visibly defined by their loss of half their height.
Elves are a humanoid race from Emain that are born as "changelings" who can shapeshift at will.
A half-elf is a hybrid of an elf and a human. Despite the elven taboo against it, they show up every so often.
Gnomes are a small humanoid race from Emain. Their bodies are formed around a magical gemstone.
Orcs are large green humanoids with a reputation for belligerence that they're slowly breaking away from.
Daybeasts are humans with some permanent animal traits due to their hybrid nature as the descendants of nightbeasts.
The aquatic humans reclaiming their sunken homeland. Also known as merfolk.
Dragonborn are humanoids who have gone through draconic transmutation or are descended from those who did.
Kobolds are small humanoids created by dragons from inorganic ingredients.
Tieflings are fiendish humanoids bearing an infernal mark. They're some of the most feared humanoids in Droswal, and to a certain extent that can't be helped.
Nightbeasts are humans that become monstrous animals when darkness falls.
Sedimentary descendants of gnomes that were cut off from Emain.
Outcast "parasitic" dwarves clad in shells of flesh rather than earth.