Trollskull Manor
Four stories tall and boasting balconies, a turret, and five chimneys, the once abandoned building is one of the grandest in Trollskull Alley.
Tavern Keeping Expenses
This sidebar summarizes the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time Expenses
- 1,000 gp to renovate the tavern over 12 days
- 250 gp for guild licenses and contracts (paid up front)
Regular Expenses
- 50 gp per tenday for maintenance and wages of hirelings
- 10 gp per tenday for all other guild expenses
Profit or Loss
At the end of every tenday, roll a d100 + 10 and consult the table to determine whether the tavern lost money or earned profit. If the characters spent coin on promoting their business during that tenday, add 1 to the roll for each 1 gp they spent. If the characters have unpaid expenses, subtract 1 from the roll for each 1 gp they owe.Once it becomes known around the city that the tavern in Trollskull Alley is planning to reopen its doors to the public, the adventurers receive visits from guild representatives interested in the tavern's welfare. This section describes a handful of these representatives.
Broxley Fairkettle
Fellowship of Innkeepers
Broxley (LG male strongheart halfling commoner) is a laid-back, law-abiding halfling with mutton chops and bushy eyebrows. Inns and taverns are few and far between in the North Ward, so he makes frequent visits to the characters' place to see how it's doing and to offer his well-wishes. If none of the characters are members of the guild, he strongly urges them to join “to avoid further harassment.” The cost of membership in the Fellowship of Innkeepers is included in the regular expenses outlined in the “Tavern Keeping Expenses” sidebar.
Broxley has long believed the tavern to be haunted and is glad to see living souls in it once more. While lamenting the burdens of being a father of nine, he is quick to point out that the characters' continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit easier.”
Hammond Kraddoc
Vintners', Distillers', and Brewers' Guild
Hammond (N male Illuskan human commoner) doesn't like adventurers, but he likes their coin. This effete, well-dressed man is always seen in the company of a young scribe, Jinny (NG female tiefling commoner), who wears spectacles and silently records notes and conversations in a small book as Hammond speaks.
Hammond likes to stop by in the middle of the month to inform the characters of new spirits that the guild has to offer, and to give them a list of which ones to push hard. To test the extent of their willingness to cooperate, he chastises them for their current selection of beverages, even if he previously sold them those goods.
Justyn Rassk
Guild of Butchers
Dead-eyed, slack-jawed Justyn (NE male Illuskan human thug) grew up in the toughest neighborhood in the Field Ward and has the scars to prove it. The guild doesn't pay him enough for him to afford a residence in the North Ward, and going to that part of the city fills his heart with resentment. He darkens the characters' doorstep once a month to deliver a cartload of chopped meat for the tavern's larder. Although delivery fees are covered by the guild's monthly dues, Justyn always demands some extra coin for his service. If the characters don't give him a gratuity of at least 3 gp, he says, “Maybe next time the meat will be someone you know.” He lets the threat hang in the air, then departs.
Comments