Session 00: Backstories (Sas) Events
Miscellaneous
2005KC
8/7
2020KC
1/9
4:00
Sas's backstory
Sas was born on the continent of
Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the
Carrune Isles.
SaS was in
Kampos to meet with
Abbot Grok’s friend
Caireall Donoghuei and they told her that she needed to go to
Neyer to find her as she was last known to be there.
There are 5 Siblings (
Gortam,
Jurtlur,
Kok,
Gur,
Beppam), and she is the youngest.
She was raised by a single mother,
Dalkur. Her father,
Solec, was taken away when she was very young and she never fully found out why. Otherwise, it was a modest family Lifestyle as your mother raised the 6 tortles. It was a large house though which seems to have been part of the family for a long time. She had a few
close friends and lived an ordinary childhood overall.
At some point, she did feel a bit compelled to forsake her past and so she became a hermit. She regretted the move, but it took a long time of self-reflection and thoughts of Grok’s words to bring her back to society. While she contemplated her place and how she could be better with her connection to nature she did have some very startling thoughts come to her about ancient society.
It was
Abbot Grok who led her to become a druid.
When she was young, very young, she scared her mother very badly. It was shortly after her father had been taken away and so her mom was very worried about something happening to her children. It wasn’t Sas’ fault though – she just turned invisible for some reason. It lasted for about an hour, but during that time it is what also prompted her feeling to become a hermit. She felt that things would be fine, if not better, without her. It was a scary feeling and it still sometimes worries her.
The leader of my community,
Abbot Grok is a part of
The Golden Stag, an order of Druids who are about helping nature not be overrun by societies and other unnatural creations. She was advised to meet
Caireall Donoghuei in the town of
Neyer on the continent of
Eushia to learn more on how to improve her “brown” thumb to a "green" thumb.
*The vision…
Your desire to better improve your connection with nature has been more on the brain than other things, and so you currently don’t remember the full vision. You remember a large Cat “Goddess” who spoke to you. In this vision you remember she asked to find her lost lands, it would be in the desert that lost its name. You woke up and in your hands was the Brass orb and in your mind the name “Bast ” was being said.
Family
Solec: Mysteriously taken away when she was very young.
Dalkur: raised them all, she would often work with the Abbot.
Sisters:
Gur 1 (Neutral Good) Barbarian Merchant
Beppam 2 (Neutral Evil) Paladin Merchant
Brothers:
Gortam 3 (Lawful Neutral) Cleric Laborer
Jurtlur 4 (Neutral) Cleric Farmer
Kok 5 (Lawful Evil) Rogue Sailor
Birthday
7/18/05, All three were full, born on the Oth’Mar.