Anhkolox Species in Dierde | World Anvil

Anhkolox (/ˌæn.kəˈloʊks/)

The Dead Refuse Animated

  Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.   Not much is known about these...

Genetic Ancestor(s)
Scientific Name
Exnihilia, Inmortui, Animatum, Cadaverus Animalia
Origin/Ancestry
Undead (Corporeal Corpse| Mindless Bear Zombie)
Conservation Status
None. Most civilized nations outlaw such necromancy and request a "kill on sight" to all such undead.
Related Ethnicities
 

DSotDQ, page 192

Anhkolox CR: 9 (5,000 XP)

Huge undead, neutral evil, typically
Armor Class: 15 (natural armor)
Hit Points: 157 ( 15d12+60 )
Speed:

STR

22 +6

DEX

11 +0

CON

18 +4

INT

4 -3

WIS

14 +2

CHA

2 -4

Saving Throws: Wis +6
Skills: Perception +6   Proficiency Bonus +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, poisoned
Senses: darkvision 60 ft., passive Perception 16
Languages:
Challenge Rating: 9 (5,000 XP)

Unusual Nature. The anhkolox doesn't require air, food, drink, or sleep.

Actions

Multiattack. The anhkolox makes two Claw attacks and one Entrapping Rend attack.   Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice.   Entrapping Rend. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (5d6 + 6) piercing damage, and if the target is a Large or smaller creature, the target must succeed on a DC 18 Strength saving throw or be trapped in the anhkolox's rib cage and grappled (escape DC 18). Until this grapple ends, the target is restrained, and the anhkolox can't use Entrapping Rend on another target.

Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.