The adventure begins at the dawn of the Age of Discovery, when people once again set their sights on the open sea. They are hiring heroes, building tall ships, and looking for ways to get past the sea god.
They need your help.
Denoa is a new idea in RPG adventures. It’s a living campaign for D&D 5th edition that explores the concept of worlds-within-worlds. On Denoa each continent has been magically separated for millennia by a godlike sea serpent, causing each to evolve into its own “world”. That means each continent has new people to discover, new spells to master, new monsters to defeat – and new stories to tell.
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