Girallon
Large large humanoid, any
Armor Class 13
Hit Points 59 (7d10+21) 7d10+21
Speed
35ft
Climb: 35ft
Skills Keen Smell. Girallons have advantage on Wisdom (Perception) checks that rely on smell.
Senses darkvision 60 ft., passive perception 13
Languages Common
Challenge 4
Actions
Multiattack. At range, the girallon makes two attacks, hurling spears at its opponent if available. In melee, the girallon makes five attacks, one bite and four with its claws.
Spear. Ranged Weapon Attack: +5 to Hit, range 20/60, one creature, Hit: 6 (1d6+3) 1d6+3 piercing damage.
Bite. Melee Weapon Attack: +5 to Hit, range 5 ft., one creature, Hit: 7 (1d8+3) 1d8+3 piercing damage.
Claw. Melee Weapon Attack: +5 to Hit, range 5 ft., one creature, Hit: 6 (1d6+3) 1d6+3 piercing damage.
Large, four-armed apes in early stages of advanced societal development, the Deadmouth breed of these creatures are more intelligent and less aggressive than the typical girallon.
Most often found in ruined humanoid settlements close to or within forested and jungle areas, smaller troops tend to be more nomadic, bt stick to forested regions.
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