Xalith
Xalith is a seasoned Collector, a figure who blends the eccentricity of his faction with a commanding presence that turns heads even in the chaotic outskirts. Clad in an assortment of weathered armor plates and tribal fabrics, his attire seems to weave together fragments of history, much like his work with the dead. His bone-white mask, crowned with curved horns and glowing green lenses, conceals his face, giving him an aura of both mystery and authority. The intricate metal gauntlets on his arms hint at both craftsmanship and combat, marking him as someone not to be trifled with. Despite his unsettling appearance, there is an undeniable charisma about him—an ease in his movements and a deliberate, almost playful cadence to his speech.
A collector of curiosities as much as corpses, Xalith thrives on uncovering secrets long buried, whether in flesh or in ruins. His dedication to the Collectors’ cause is unwavering, but he operates with a lighthearted cynicism, aware of the absurdities in both life and death. A frequent traveler to the outskirts, Xalith has an uncanny knack for finding things others miss, whether it’s fragments of necromantic experiments or the faint whispers of rumors that others dismiss as nonsense. To those who know him, Xalith is a puzzle in himself—a man of contrasts, blending reverence for the dead with an irreverent approach to life.
Physical Description
General Physical Condition
Armor Class 20
Hit Points 120 (16d8+48)
Speed 30 ft.
STR 16 (+3) DEX 20 (+5) CON 16 (+3) INT 15 (+2) WIS 15 (+2) CHA15 (+2) Sanity 20 (+5) Vigor 12 (+2)
Saving Throws Dex +10
Senses blindsight 60 ft.
Passive Perception 17
Focus Attack
Can make one of its attack rolls automatically hit (still roll), though its AC is reduced by 2 until the beginning of its next turn.
ACTIONS Multi Attack
Makes two katana attacks. Once per action, one hit is turned into a critical hit.
Katana
Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one target. Hit: 1d10+5 slashing damage.
Ultra Max Modifications
Armor Class 15
Hit Points 18/18/18/18
Katana
Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one target. Hit: 1d12+5 slashing damage.
Special abilities
- Skill Proficiencies: Arcana +10, History +12, Perception +7
- Proficiencies: Alchemist’s supplies
- Creating or buying Dark Gear costs 50% less credits and time for you.
Specialized Equipment
- Alchemist’s supplies
Mental characteristics
Intellectual Characteristics
- I am working on a grand philosophical theory and love sharing my ideas.
- Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
- My isolation gave me great insight into a great evil that only I can destroy.
- I am dogmatic in my thoughts and philosophy.

Positive Biases
- They favor those who are magically inclined. This bias triggers for any character that has a Vigor score of 8 or more.
- They favor those who are respectful of the dead. This bias triggers for any character they witness paying respects to the dead.
Negative Biases
- They dislike those who are not magically inclined. This bias trigger for any character that has a Vigor score of 7 or less.
- They dislike those that are disrespectful to the dead. This bias triggers for any character they witness being disrespectful to the dead.
English, Russian, French
Comments
Author's Notes
Images created using Hero Forge