Valli Bhumi Haught
Shadow Valli Bhumi Haught
Physical Description
General Physical Condition
Stats
Strength 8 (-1) Dexterity 18 (+4) Constitution 12 (+1) Vigor 15 (+2) Intelligence 16 (+3) Wisdom 16 (+3) Sanity 11 (+0) Charisma 13 (+1) Vessel 17 Vessel Regeneration 3 River 2 (Drain Touch, Death Curse)Saving Throws
Strength -1, Dexterity +8, Constitution +1, Vigor +2, Intelligence +3, Wisdom +7, Sanity +0, Charisma +1Speed
- Walking 35
- Dash action, your movement increases by 1.5 times your speed (round down)
- Dust 25
Armor
- 16
- Ultramax 19
Hitpoints
- 90
- Ultramax 6/6/5/5
Human
Genetic Shortcomings
Shyness
You don’t like being in public spaces. You have disadvantage with all Charisma ability checks.Genetic Benefits
Night Eyes
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Disease Protection
You rarely get sick. You have advantage on saving throws against disease.Poison Protection
Tastes minty. You have advantage on saving throws against poisonPhysical quirks
Special abilities
Armor
Light armorWeapons
Simple weapons, one-handed small arms, any two melee martial weapons of your choiceSkill Proficiencies
Nature +7, Survival +7, Stealth +8, Acrobatics +11, History +7, Insight +7, Passive Perception 13Tool Proficiencies
Posioner's Kit, Disguise kit, all ground vehicles and aircraftFeatures
Undercity PathsYou know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the Necropolis. When you aren’t in combat, you and companions you lead can travel between any two locations in the settlement twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn’t guaranteed to be safe. Prodecdural Memory
Specialized Equipment
Mental characteristics
Personal history
Education
Employment
Background: Necromancer
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the world where the messy parts of existence are on display. There is little squeamishness among the Necromancers, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.Special Rank: Shadow
Having achieved considerable renown within the faction, you can choose to become a member of the Shadow. The Shadow often serve as stealthy bodyguards, lurking out of sight until some danger threatens their wards. The Shadows are also sent out as assassins or burglars to further the faction's goals.Intellectual Characteristics
- Like roots growing through stone, I am relentless and determined in my action.
- Stoicism. All of us are part of the cyclical march of nature, which will continue with or without us. (Neutral)
- I cherish the finger of a family member who was embalmed for safe keeping.
- I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
- Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
- I’m drawn to the Void and long to return there, if only for a short while.
- I feel no compassion for the dead. They’re the lucky ones.
Social
Social Aptitude
- Renown 20 with the Necromancers
- Renowen 9 with The Dark Path
Hobbies & Pets
Relationships
History
Valli found Goronwy floating facedown in the Genesee river, moments from death when they were still a young child. Valli saved Goronwy from the river and quickly discovered their potential with the Dark. Valli contacted people within The Fabrigia Institute to ensure that Goronwy was enrolled. While they are not close and do not often spend time together, this event has bonded them and created a loyalty to each other.
Wealth & Financial state
- 10 credits
- 2 gold rings with rubies (worth 50 credits each)
- You can maintain a confortable life style between adventures.

Biases
Positive Biases
- They favor those who are magically inclined. This bias triggers for any character that has a Vigor score of 8 or more.
- Favors those who have at least 5 renown with The Dark Path
Negative Biases
- They dislike those who are not magically inclined. This bias trigger for any character that has a Vigor score of 7 or less.
Comments
Author's Notes
Character images created using Hero Forge. Image of the art created using AI Playground.