The New York Biohazard Research Institute
During the chaotic period of The Fall, a medical research center was established in New York State with the critical mission of studying the new virus that was devastating the world. This center played a crucial role in attempting to understand and combat the outbreak.
The New York Biohazard Research Institute was a key player during The Fall, working tirelessly to understand and combat the zombie virus. Its advanced facilities and dedicated researchers made significant contributions to the knowledge of the virus and efforts to develop treatments and vaccines. Despite the overwhelming challenges, the center’s legacy continues to impact post-apocalyptic research and response strategies.
Exterior Description
Entrance Description
Purpose / Function
Research and Findings
Initial Research
Virus Characteristics
Researchers initially focused on understanding the virus’s structure, replication cycle, and methods of transmission. They discovered that the virus primarily spread through bodily fluids and had a high mutation rate.
Infection Mechanisms
Studies revealed that the virus caused severe neurological damage, leading to the loss of higher brain functions and resulting in aggressive, mindless behavior in infected individuals.
Vaccine and Treatment Efforts
Experimental Vaccines
Early attempts to develop a vaccine were met with limited success. Several experimental vaccines were tested on animal models, but the high mutation rate of the virus made it challenging to create an effective and long-lasting immunization.
Treatment Research
Researchers explored antiviral drugs and experimental therapies aimed at mitigating symptoms and slowing the progression of the infection. Some treatments showed promise in limited trials but were not widely effective due to the virus’s rapid mutation.
Containment Strategies
Quarantine Protocols
NYBRI developed detailed quarantine protocols and strategies for isolating infected individuals. These measures were implemented in various affected areas but often proved insufficient due to the scale of the outbreaks.
Public Health Advisories
The center issued advisories and guidance to the public and other institutions regarding safety measures and preventive actions.
Challenges and Legacy
Challenges
Resource Constraints
The center faced significant challenges in terms of resources and funding. The collapse of infrastructure and global chaos made it difficult to maintain operations and secure necessary supplies.
Security Risks
The facility was at risk of potential breaches or attacks, as the virus and its research became highly coveted by various factions seeking to gain control or leverage over the outbreak. Additionally, they were at constant risk of having an outbreak within the facility.
Legacy
Knowledge Preservation
Despite the challenges, NYBRI’s research provided crucial insights into the virus and its effects. The data and findings contributed to the broader understanding of the pandemic and informed subsequent recovery efforts.
Foundation for Future Research
The facility's work laid the groundwork for future research and development in virology and biohazard management, influencing the strategies employed in the rebuilding and stabilization of society. Most of the research that Camp Hope has conducted has been founded on work that was performed in NYBRI.
Design
- Scale: Large (24)
- Degree: Partly Searched, Search DC 10, Item minimum reduced 12
Denizens
If the party takes the Eidolon Core then the Others within the building with stop hiding from the party and will begin to attack them. If the party doesn't take the Eidolon Core, then the Others living here will leave them alone.
Valuables
See the scavenging loot tables in the side bar for the loot in this location.
- Medical: Tools and Kits x2, Utilities x3, Clothing x4, Cybernetics x4, Junk or Scraps x4
Junk or Scraps
This is not a table, but rather the player simply rolls 1d100. They find that many credits worth of scrap that would be useful towards making items with a tool that they are proficient with. If they are proficient in more then one tool, they can choose which tool this applies to. They can allocate all or part of the amount found between the tools they are proficient with. If they are not proficient with any tools, they find junk which has minimal value. Roll 1d10 for the credit value of the junk.
Architecture
Facility Lobby
Investigation Check
Players can investigate this area.
- DC10: They find partially intact security logs. If they read through these, they will discover a reference to the Eidolon Core with a small note that it was moved to the immunology lab.
- They will also find a thumb drive with an Audio File . This doesn't require a roll to find.
Research Library
Investigation Check
Players can investigate this area.
- DC10 the players find Dr. Emily Carter's journal
- DC15 the players find Dr. Evelyn Carter's Thumb Drive
Corpse in the Corner
The corpse is still wearing a lanyard. Hanging from it there is a key card labeled BSL-4. This is the key that will allow them past the electronic locks.
Containment Levels
NYBRI was equipped with the highest containment levels. These are high-security labs designed for handling dangerous pathogens. These are Level 4 Biohazard Labs (BSL-4) with the highest safety standards.
Breaching BSL-4
Electronic Locks
These locks require a Lock Picking check with a difficulty determined by the complexity of the lock. If the lock is damaged, rusted or otherwise in poor condition, the complication range increases. These doors can also be by passed with a strength check with a difficulty determined by the composition of the item in question.
Picking Locks
Picking a lock is a Slight of Hand check. Since these are electronic locks, the player must have proficiency in Engineering as well as have a Engineering kit available for the task which allows the player to add their proficiency bonus to the roll. Using improvised tools (anything other than the Engineering kit) results in disadvantage for the roll. Players cannot benefit from the help action while picking a lock. Failure to successfully pick the lock has a 10% 1d100 chance of damaging the lock (adding +2 to the DC if they attempt to pick the lock again.
- Lock Type: Damaged Superior lock DC 22
Note: it is unlikely that players will be able to by pass the electronic locks. They will likely need the key that can be looted elsewhere.
Inside BSL-4
Note: there is no viral threat to the players. The researches were working on the Sonohoka Syndrome virus which has already contaminated the world. The characters have already been exposed to the strain that was studied here.
Isolation Chambers
Advanced isolation chambers were used to study infected specimens without risk of cross-contamination. These chambers were equipped with HEPA filters and controlled environments. They were kept in almost every lab. These specimens were the source of the virus that they were researching.
Investigation Check
Players can investigate this area. If they choose to do so, they will note that there is the remains of a researcher in one of the isolation chambers. They do not need to roll to discover this.
They can easily open the chamber and take the note book. There is a single entry in the book.
Immunology Lab
This was a specialized lab focused on studying immune responses and potential vaccine candidates.
Eidolon Core
Players searching the desk will find the Eidolon Core inside the drawer. There is no roll for this as it is left in plain sight and is clearly marked on the container.
Once, this facility was a beacon of hope and innovation—a place where brilliant minds gathered to combat the world’s deadliest plagues. The lobby had been its heart, where scientists in pristine lab coats exchanged hurried greetings, their shoes clacking on polished tiles as they raced against time to unlock the mysteries of evolving viruses. Patients, volunteers, and staff would have filled this space, waiting anxiously beneath bright, sterile lights, unaware of how quickly everything would crumble. Then came the Sonohoka outbreak—a virus like no other. Panic gripped the halls as containment protocols failed, and within months, the facility became a tomb.
The place that had been built to stop the Sonohoka virus surrender to it like everything else.
Now, the lobby stands as a grim monument to those final days. The shattered light fixtures and layers of dust tell a story of abandonment, while peeling walls whisper of forgotten desperation. Somewhere beneath the decay lies evidence of their last-ditch effort to find a cure—sealed files, hidden equipment, perhaps even remnants of experiments left unfinished. Whatever happened here was violent, sudden, and absolute. Yet, a strange feeling lingers in the air, as if the place itself remembers. This is no longer a sanctuary for science but a graveyard of hope, waiting for someone brave—or desperate—enough to uncover its buried secrets.
This is very well written. I would very much enjoy playing in this game.
Thank you so much!