Tiny Sentient Bio Mass
- Armor Class 8 (natural armor)
- Hit Points 22 3d10+6 or 5 with reform (3/3/3/3 for Ultra Max)
- Speed 30 ft., climb 30 ft.
STR 12 (+1) DEX 12 (+1) CON 14 (+2) INT 1 (-5) WIS 10 (+0) CHA 2 (-4) VIG 14 (+2) SAN 8 (-1)
- Skills Perception +2, Stealth +3
- Damage Resistances acid
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
- Languages –
- Challenge 1/2 (100 XP)
Regeneration.
The tiny skin mass regenerates 2 hp at the beginning of each of its turns as long as it has at least 1 hit point.
Wireless.
The skin can control electronics wirelessly within 10 feet as long as the device does not possess an ability score and is not a weapon or armor. The skin is considered to have a +5 bonus on Intelligence (Engineering) checks.
Actions
Pseudopod.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) necrotic damage.
Amorphous.
An unformed mass can move through a space as narrow as 1 inch wide without squeezing.
Corruption.
All manifestations of skin possess the annoying tendency of radiating electromagnetic radiation, disrupting nearby electronic circuits and energy cells. The skin can employ this same power to take control of simple nearby electronic devices. For the purposes of game mechanics, anything requiring power is considered an electronic device, including weapons and armor.
Hive.
A mass knows the location of all other masses and the location of Dr. Emily Carter within 1 mile.

Comments