Black desert
A great desert in the north east portion of the continent.
South of the great jungle, at the east of the fortified dwarven city of Drakkar and west of the magica/cursed The black void sea
Geography
A great mountain range, Thchwkzchyar, at the northeast, protects the desert and the Helbanaarth communuties from huracans.
The Hermi river, named after the explorer, begins at Lizar lake goin to the north, then a bifurcation makes a branch into the mointain range, the other going farther north up to the Deep Grim sea.
An enchanted oasis, named Fountain, its at the nortwest region, the town of Eryly settled between the sea and the oasis, they area three part town: Port, at west; Center, middle; Oasis, at east.
At the south are the Besno community, within a small group of mountains/hills, recently called towers.
At the sotheast, is the The black void sea, with the huracains from this sea the desert sand is dyeing black, then the name change.
The Hermi river, named after the explorer, begins at Lizar lake goin to the north, then a bifurcation makes a branch into the mointain range, the other going farther north up to the Deep Grim sea.
An enchanted oasis, named Fountain, its at the nortwest region, the town of Eryly settled between the sea and the oasis, they area three part town: Port, at west; Center, middle; Oasis, at east.
At the south are the Besno community, within a small group of mountains/hills, recently called towers.
At the sotheast, is the The black void sea, with the huracains from this sea the desert sand is dyeing black, then the name change.
Localized Phenomena
With the hurricanes season from the east, some of the cursed magic in the Black void start to affect the color of the sand, turning it black.
Some scholars try to use the magical enhaced sand but they have two major troubles:
The first is a remanent of the forbidden non-divine magic and penalized with dead by minos or dwarven communities
Second, they don't understand this magic. As the enchanted fountain, the oasis, cause the dwarfs have a well trading post withint the helbanaarth the "decide" the magic within is divine because has some healing qualities. The main magic is the restoration of stamina, in some ocassion prophetic dreams that almos nobody talks about.
Some scholars try to use the magical enhaced sand but they have two major troubles:
The first is a remanent of the forbidden non-divine magic and penalized with dead by minos or dwarven communities
Second, they don't understand this magic. As the enchanted fountain, the oasis, cause the dwarfs have a well trading post withint the helbanaarth the "decide" the magic within is divine because has some healing qualities. The main magic is the restoration of stamina, in some ocassion prophetic dreams that almos nobody talks about.
Fauna & Flora
Primary predator: Sand Lizards.
Sand worms, large aracnids (spiders and scorpions)
vultures and great birds.
Camells
Sand worms, large aracnids (spiders and scorpions)
vultures and great birds.
Camells
Natural Resources
Metal
Clay
jewels
the sand
Clay
jewels
the sand
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This is great! I'm new-ish to World Anvil and I never thought to add these extra details to my article! Like the flora and natural resources! I'm definitely going to start thinking of adding these to my future articles!