The Seekers Organization in D&D | World Anvil

The Seekers

The Seekers of Prophecy (often shortened to "The Seekers"), are an organization of oracles, fortune-seers and diviners dedicated to truth and the study of prophecy. They were founded in the second century of the second age. They are the only known organization to follow Xandrius.   Members of the Seekers are experts in divination magic and truly neutral in alignment. Their services can be purchased, but their loyalty belongs to truth above all else; members of the Seekers hold an unfailing idolization of honesty, no matter the harm it may cause.   The Seekers' guild hall is located in the southern jungles of Bedegar, far from the reaches of polite society.  

Training

Membership in the Seekers guild typically involves years of dedicated study of divination magic and social training to break the novice member of every deceitful urge. Some practised diviners have been known to become accepted as honorary seekers, or inducted into the seekers' warrior chapter, the Champions of Truth, in return for retrieving rare diviner artifacts, lost bits of divination magic, or unravelling the truth hiding behind complicated bits of history.  

Services

Seekers regularly wander as travelling oracles and investigators. Their services average 50gp per day, and as such are most regularly employed by noble houses. It is common for nobility to keep a Seeker on permanent contract in exchange for some guild favour or hefty sum, but employing a Seeker is a sensitive matter for nobles with dark secrets--by their training, a Seeker remains permanently neutral, and will readily air their own employer's secrets on request.   Seekers are not lawmakers by trade, but occasionally their employer will task a contracted Seeker with imprisoning captives. In such rare cases, Seekers are trained to trap their prisoners in mental prisons; the captive is often kept in a open room with no door, incapable of leaving for the magical restraints on their mind and body.  

Items of Interest

  Fate's Feather. A quill enchanted by a powerful wizard made to accept ink distilled from the blood of Xandrius' own angels. This quill is incapable of writing falsehoods, and will, of its own accord, scribe new prophecy. At present, the famed diviner (and notably non-Seeker) Dorian holds The Quill in his library in Mollenrue.   Apostle. A sentient blade of sharp mind with a keen insight of prophecy. The sword's own words are often prophetic, and its wielder is rumoured to know when a lie crosses them.

Unfriendly, non-aggressive.

The Seekers many attempts to regulate Divination magic and restrict non-Seekers from the study of Divination and prophecy has soured relations with the Wizards of Nine, who strive for higher knowledge in all forms of magic.