Module 1.05a: Grunt Work
After leaving the more civilized areas of Doril, the caravan soon starts to come under pressure from both internal and external attacks. Many of the smugglers have history, and every time one of them dies to raiders or bandits, the dynamic shifts dramatically. If the players want to have any hope of still having a caravan when they arrive in Saril, they'll have to keep their companions from dying both to raiders, and to each other.
Plot type
Module
Parent Plot
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