Fire Elemental Species in D&D 5e Campaign Backdrop | World Anvil

Fire Elemental

Monster Manual - 5e, D&D Basic Rules

Description

A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.[1][2]

Basic Information

Anatomy

A faint humanoid shape threads through the core of this wild, moving flame. [1][2]

Biological Traits

A fire elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.[1][2]

Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.[1]

A fire elemental can move through a space as narrow as 1 inch wide without squeezing.[1][2]

Fire elementals can burn other creatures with their touch.[1][2]

Ecology and Habitats

A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.[1][2]

Additional Information

Perception and Sensory Capabilities

Fire elementals have darkvision to a range of 60 ft.[1][2]

Civilization and Culture

Major Language Groups and Dialects

Fire elementals speak Ignan.[1][2]

References

  1. ^Monster Manual (5e) (2014), p.125.
  2. ^D&D Basic Rules (November, 2018), p.126.

Contents



Parent Article:

  • Elementals

Stat Block

See below[1][2]

Fire Elemental

Large elemental, neutral
Hit Points 102 ( 12d10 + 36 )
Speed 50 ft.

10 +0

17 +3

16 +3

INT

6 -2

WIS

10 +0

CHA

7 -2

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 ( 1d10 ) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 ( 1d10 ) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ( 1d10 ) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 ( 2d6 + 3 ) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ( 1d10 ) fire damage at the start of each of its turns.


Suggested Terrain desert, planar creature

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