Earth Elemental Species in D&D 5e Campaign Backdrop | World Anvil

Earth Elemental

Monster Manual - 5e, D&D Basic Rules

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.[1][2]

Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity.[1]

Basic Information

Anatomy

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.[1][2]

An earth elemental has a tough hide that provides it with protection during combat (i.e. natural armor).[1][2]

Biological Traits

An earth elemental can do significant damage to objects and structures.[1][2]

Ecology and Habitats

An earth elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.[1][2]

With their ability to burrow, earth elementals glide through rock and earth as though they were liquid.[1]

Additional Information

Perception and Sensory Capabilities

Earth elementals have darkvision and tremorsense to a range of 60 ft.[1][2]

Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity.[1]

Civilization and Culture

Major Language Groups and Dialects

Earth elementals speak Terran.[1][2]

References

  1. ^Monster Manual (5e) (2014), p.124.
  2. ^D&D Basic Rules (November, 2018), p.125.

Contents



Parent Article:

  • Elementals

Stat Block

See below[1][2]

Earth Elemental

Large elemental, neutral
Armor Class 17 (natural armor)
Hit Points 126 ( 12d10 + 60 )
Speed 30 ft., burrow 30 ft.

20 +5

8 -1

20 +5

INT

5 -3

WIS

10 +0

CHA

5 -3

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 ( 2d8 + 5 ) bludgeoning damage.


Suggested Terrain planar creature, Underdark
Sources Monster Manual - 5e, D&D Basic Rules

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