Snudolf in Crytures | World Anvil
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Snudolf

Description

Snudolfs are quite timid compared to most crytures, and they're built with the ability to avoid danger, inherently. A Snudolf's senses are quite advanced, and they can sniff out other crytures from an impressive distance. They are much less attuned to human scents, however, so run-ins with humans are still fairly common. To add to that, Snudolfs rarely stay in one place for long, although they do have a tendency to stick around areas with lithids that produce salty candy, one of their favorite foods.

Combat

Snudolfs usually don't go looking for a fight, but if they're startled or feel threatened, they attack quickly and viciously. While they can function in melee combat, Snudolfs have an edge at range. If possible, they will try to keep some distance from enemies, both to take advantage of their higher Power stat, and to make escape easier, should the battle turn against them.

Features

Alert III

  • Talent checks made to avoid wild crytures get a +3 die bonus while this cryture is present.

Metamorphosis

Snudolf > Rangifrost

  • Requirements: 4 Class Levels, 2 Affinity
  • Cost: 4 Ice Essence, 1 Psionic Essence

Rangifrost > Tarandalf

  • Requirements: 9 Class Levels, 3 Affinity
  • Cost: 8 Ice Essence, 2 Psionic Essence

Snudolf


Type: Ice   Danger: 2   Kind: Deer   Size: Small   Habitat: Woodland   Resistant: Ice, Water   Vulnerable: Fire, Martial

Combat Stats

  Health: 40   Stamina: 2   Mana: 4   Strength: 4   Power: 6   Deflection: 5   Evasion: 6   Speed: 5

Talents

  Fitness: -2   Agility: -1   Intellect: -3   Sense: +1

Classes

  Blizzard   Chiller   Seer

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