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Arbrah

Description

After achieving metamorphosis, an Arbrah will begin to take on Arbos as students. These groups of students will routinely set out on hunts to train against other crytures, lead by their Arbrah teacher. The teacher will usually stay out of the battle, only stepping in to fight if its students start to take casualties. Besides training and fighting, the students will forage for food as a group, giving a portion of their bounty to the teacher in exchange for the training they receive. This give the Arbrah time to train on its own, or challenge other teachers in the area.

Combat

If an Arbrah and its Arbo students instigate a hunt, it will stay back and let the students do most of the fighting. If they start to take losses, the teacher will step in to take on the most dangerous enemy itself. If the other side is the aggressor, an Arbrah will fight alongside its students from the beginning, usually preferring to go toe-to-toe with the strongest enemy to protect the students.

Features

Climber I

  • This cryture gets a +2 die and roll modifier to scale vertical surfaces.

Super Strength 2

  • This cryture can spend 1 Mana to gain a +2 roll modifier on checks to move, break, or lift things.

Metamorphosis

Arbo > Arbrah

  • Requirements: 4 Class Levels, 2 Affinity
  • Cost: 1 Beast Essence, 4 Martial Essence

Arbrah > Arbrawl

  • Requirements: 9 Class Levels, 3 Affinity
  • Cost: 2 Beast Essence, 8 Martial Essence

Arbo Family

Roll the Dice
1-8Martial Essence
9-10Beast Essence

Arbrah

Type: Martial   Kind: Squirrel   Size: Medium   Habitat: Woodland   Resistant: Undead   Vulnerable: Air, Fairy, Psionic

Combat Stats

  Health: 50   Stamina: 5   Mana: 3   Strength: 7   Power: 5   Deflection: 7   Evasion: 6   Speed: 5

Talents

  Fitness: +0   Agility: +2   Intellect: -1   Sense: +0

Classes

Brawler   Monk   Scamp

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