The Reavers
Introduction
"The world ended. I didn't."
Warlords. Thugs. Raiders. Mercenaries
Call them what you will; just say it to their face.
Reavers are not born. They are tempered, like steel dragged through bone and fire. Their childhoods were stolen by the Cataclysm, their innocence traded for blood and smoke. In the thirty years since the fall of civilization, it wasn’t dreamers or thinkers who kept the last fires burning. It was the blade. The fist. The willingness to do what others wouldn’t.
That is the Reaver’s legacy.
Where others cling to memories of peace, Reavers carved out something else entirely: a truth that fits the world they have, not the one they lost. In the ruins of old nations and shattered dreams, they stand as proof that survival does not care for morality, only momentum. A Reaver does not bend the knee to Immortals or cling to the ruins of society.
They bend the world instead, or die trying.
Who are the reavers?
To meet a Reaver is to encounter something utterly human and deeply monstrous at once. They are rage that learned restraint. Pain given shape. The kind of people who don’t flinch when a gun is pulled, because they’ve already made peace with death. What drives them is rarely bloodlust. It’s colder than that.
It's necessity.
Their tempers are quick, but their grudges are eternal. Stubborn to the last breath, Reavers do not yield. They may trust only those who’ve bled beside them, but for those rare few, that trust is ironclad. Beneath the fury there is a code written in scars. Stand with them, and they will fight beside you until the bitter end. Betray them, and you’ll never live long enough to regret it.
They are not known for beauty or subtlety. Violence is mapped on their bodies; scarred, armored, draped in the remnants of those they’ve defeated. Some carry tokens of the old world: wedding rings, child’s shoes, dog tags. Others wear masks, bone fetishes, war paint; symbols of what they’ve become. But all of them learn to don survival like a second skin.
Theme Soundrack
‣ ARCHETYPE: Reaver
‣ ROLE: Warlords, mercenaries, raiders.
‣ FUNCTION IN SOCIETY: Enforcers of raw power. In a world where strength speaks louder than ideals, Reavers shape territory lines, keep monsters at bay, and break the bones of those who forget the stakes.
‣ TEMPERAMENT: Short-fused. Fiercely independent. Brutally honest. Loyal to those who prove themselves in blood.
‣ COMBAT STYLE: Blunt, fast, direct. They fight like wolves; overwhelming, coordinated in chaos, never holding back. Some lead warbands, others roam alone, but all speak the language of dominance.
‣ OPINION ON OTHERS
- Hollowed: “Chained to ghosts and shadows. They think pacts make them powerful, but real power doesn't need permission.”
- Scavengers: “Quick, clever, sometimes even brave. Not built for a fight, but good at finding what we need.”
- Relic Hunters: “They still think we can rebuild. Dreamers. Idealists. We broke the world because of people like them.”
- Revenants: “They serve monsters, but at least they fight. Some of them are still human under all that.”
- Immortals: “They bleed like the rest. Takes more effort, that’s all.”
- Mages: “Could’ve been warriors. Instead, they hide behind riddles and fear their own power.”
‣ MARKS OF A REAVER: Scarred knuckles, scavenged armor, weapons made from scrap. Tattoos that mean nothing to the old world, but everything in the new. Eyes that don’t blink when the world burns.
Great CSS, smooth pacing and a text that makes me want to play my first barbarian archetype :P
I am very glad you liked it! And the fact it makes you wanna play your first barbarian is such a great compliment! <3
Come visit my world of Kena'an for tales of fantasy and magic!
Or, if you want something darker, Crux Umbra awaits.
I prefer rogue/bards with sometimes the obligatory fighter. But your reavers evoke so many emotions