Threads of World Anvil
What are the threads of your world?
Create a community around your world giving readers a chance to interactive with you or even the characters from your fiction or novels. Use discussion boards as a way to announce important milestones allowing you to unfold new sections of your world. Create subscriber groups and share the secrets with who you choose. Design your TTRPG Systems and get feedback as you develop or host a discussion board Q&A. Use the discussion boards to host Play-by-Post or for campaign downtime between sessions. Please let me know if you want your discussion boards added, I will need an article with selected Discussion Boards embedded.
RPG examples ...
If you host a RPG game at a table or online you could very easily use the World Anvil Discussion Boards to fill in some of the gaps. A few example ...
A wizard crafting items ...
A Rogue secretly joining the local thieves guild, secretly I say ...
The Street Samaria wanting to lay to rest a chapter of his history ...
A star-ship captain upgrading his ride ...
Cooperative detailing of a player character backstory ...
Throwing a dream sequence at a player ...
Talk of the town, rumors, gossip ...
Discussion Board Feature Requests
I have also listed in a couple of Feature Requests related to Discussion Boards.
Feel free to peek at them and if you feel they are worthy please vote on them.
(I would be happy with the world owner having mentions, no checks needed.)
And now here are some Discussion Boards from the creative and talented World Anvil users to show what they are working on.
Star Wars: Shards
In every “what if” that is considered, there is that one moment where the initial story, the original one diverges to lead to parts unknown. This is no different in “Star Wars: Shards”. In this story, that one moment comes at the end of Star Wars Episode 1, where the noble Qui-Gon Jinn falls to a fatal stab wound from the lightstaff of Darth Maul … or did he?A long time ago, in a galaxy far, far away …
Following those immortal words comes a story about honor, betrayal, exploration and adventure. Set primarily in the Star Wars universe, this campaign is meshed in with other classic Science Fiction and “Pulp” settings where appropriate. Set in and around the Tapani Sector, Shards of Honor challenges any and all players. Evil … the Dark Side among other names from thousands of species … walk across the galaxy.
It will take heroes to restore balance. Those few willing stand against the evil of the Dark Side, and restore peace and justice.
Vazdimet
Centuries have passed since Fillimet's idyllic past. Technological advances have led to countless new discoveries and understandings of the ways of the universe, and with them changes in the mindsets of its people. The innumerable planetary colonies scattered throughout Vazdimet have formed and broken alliances in a long history of adaptation and subjugation in their race to claim the stars.With conflict once more poised to fracture the galaxy, the people of Vazdimet prepare yet again to defend the only thing that truly matters.
Home.
Cathedris
Land of Broken Gods
Thousands of years ago, Cathedris existed in a peaceful state. Ruled by the fourteen colossal gods that walked its surface, the planet was in perfect equilibrium. An agreement between all of the gods had kept it that way since the beginning of the planet's history; established through the blood and effort spent by every single god.Now though, just thirteen of the Gods remain on Cathedris, all shells of their former selves. Ruined by civil war, the gods are mindless and soulless. They walk simple loops, carry out simple actions -- some rampage, others endlessly decay. Civilization has adapted to this, and evolved. Countries flourish at the feet of what are now known as God-husks. Some try to make use of whatever loop their God-husk is on; others merely try to stay out of the way.
As Cathedris makes its way through its own industrial revolution, it must do so in the shadow of it's Broken Gods.
Shadow War
Across Creation
Seattle 2080
Shadowrun
Downtown is not called the heart of Seattle for nothing . Before the Awakening and the Treaty of Denver , what is now Downtown Seattle was. Outside of the sprawl, Downtown shapes the world's image of Seattle with its memorable skyline and impressive AR.Sheet Creation
Tillerz' world for building sheetsNOTICE: This is not an official world, this is just my separate world for creating sheets for WA without clobbering my actual world with all the sheets and blocks.
But I'll make sure all the sheets I create become official ones for WA. :-)
Isekai
Isekai is a world of many planes, some dedicated to the gods, gods that have decided to let the mortals of the world flounder in their silence, others dedicated to Eldritch beings, ones that used the gods’ silence to enter Isekai and begin to corrupt her. Since the events of the Eldritch War 300 years ago, places marked as “Deadzones” still bear the mark of the Eldritch horrors that were called to the world by corrupted mages, but most of the world has moved on and began anew, building a better world from the scraps. The wondrous planes of the Wandering Forest and Lost Paths hold vestiges of the Eldritch creatures, but there are those that dedicate their lives to removing those influences from the world.Liminal Chronicles
An ex-mobster must choose between breaking a promise to his parole officer, which will send him back to the slammer, or angering a powerful supernatural being. Faced with an impossible decision, how will he forge a path to redemption?Liminal Chronicles is an urban fantasy book series based on Japanese folklore that feels like it's straight out of an anime or manga. The story is set in a fictional small town and explores the difficulties a former yakuza (mobster) has fitting into society again and the difference that someone believing in him makes. On this site you can learn more about the characters and setting of the series.
The True Dark Ages
The world is now in the 9th Century, and the Early Middle Ages is in full swing. Adventurers are constantly in demand. Some act as mercenaries, others follow the path of magic and bolster their respective nations. Groups scattered here and there long thought dead can still be found, haunting the fringes of growing & established empires. All the while, strange and powerful creatures stalk the lands, some hidden in plain sight, others from the shadows. All the while, ancient evil beings only spoken of in myth & legend or old wives tales, work from behind the scenes looking for domination over the world. With the rise of Christianity and Islam, the old ways fight back, and for the machinations of deities best left alone are weakening these religions so they spread slower. Are heroes able to change or protect the world, or is the world doomed to darkness? 7th Sea:
The Orrey Immortal
Two factions want it, one to learn its ways, and one to unleash its fury upon the World. Who shall win the race and call the pale rider their master?
This is a play by post game set in the world of Theah by John Wick using the 7th Sea 2nd Edition ruleset. It is a game of high adventure in the style of Indiana Jones and the Mummy.
Solo RPG
I've started logging a solo RPG run in World Anvil, using a discussion board to track each session. I mix narrative and game mechanics in different boxes, with a separate thread for each scene. I'm using the Mythic GM Emulator as an oracle for characters and events in the setting of Worlds Without Number.I posted it here in case this setup would be helpful for others thinking about running the same kind of game. Comments are closed in the example thread, because the content isn't ready for critique. But if you want to talk about tools and techniques for Solo RPG play on World Anvil, the discussion board is open for business!
Summerdark
Tales of an Antique Land
The Betrayer War came to a deadly end. Pact Iron forces had overrun the dark fortress of Oz Malid and defeated the Grogon Lord Yir’vass. His Dread Scourge, legions of skarn tribal warriors, had vanished into the Wraith Swamps beyond the Blue Mountains.It was the bloody end of the Third Age, and the start to the Age of Rising Light. Also called the Fourth Age of Summerdark.
It’s been fifteen years since the fall of Oz Malid and the defeat of Yir’vass. The Free Peoples have breathed a well-earned sigh of relief. Cities have rebuilt and trade renewed. The Free Peoples of Summerdark looked to what was beyond the known lands with curiosity and hope.
But the Dark Fire of the Shadow Council still burns in the Midnight Forge of Oz Malid. Quiet whispers tell of lights in the ancient fortress. That the Gorgon Lord wasn’t destroyed but imprisoned. He looks to lose his chains, escape his prison and infect his evil on the world. To scour the land and make himself master of Summerdark to reshape it according to his dark designs…
I found this incredibly useful, thank you!
Goal achieved! If it helped at least one person I mark that a success! May you ink always flow in the Quill of Aevras.