Domain Notes - Gangrel in Creation | World Anvil

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Domain Notes - Gangrel

  • The Gangrel Domain should read like a travel guide or introduction to a new Gangrel Vampire just arriving.
  • This gives them tips and important information to the vampire just below the surface of the city.
  • Please read the sidebar articles for Kindred Domains and Kindred Domain Mechanics.
  • There is Gangrel Domain Placeholder article which allows the word count for Gangrel Domain to grow or if another article is needed to lend to it.
  • This page holds notes for the Gangrel Domain.
  • Veils & Truth

     
  • What is this domain to mortals?
  • What is the theme to mortals?
  • Would a vice, virtue or keyword help describe a ward or domain?
  • greed & lies, gluttony & wealth, fortitude and sloth, lust and gluttony

  • What is this domain to Kindred?
  • What is the theme to Kindred?
  • How does the Clan or Covenant influence the theme or feel of this domain to Kindred
  • Who Rules

     
  • How does the Elder influence the theme or feel of this domain to Kindred?
  • What is the clan or covenants charge to the prince or council for their ward?
  • Veins

     
  • What are the major streets
  • What are the major intersection
  • Sewers?
  • Sanctuary

     
  • What places are safe for the Kindred?
  • What places are important to the Kindred?
  • What are the Cacophony Whispers?
  • Where to Dance & Eat

     
  • Dance & Eat
  • Dance = Vampire Socialize
  • Eat = Vampire Feeding
  • Where to feed
  • Any unusual restrictions here
  • what are feeding restrictions and rights for other clans and covenants
  • named Dance and Eat to that two Kindred vampires could hold a conversation within mortal ears and for the most part be safe from arousing suspicion.
  • Where to Avoid

       

    The lands surrounding the south side of the city are fertile farm fields, populated by farmers, ranchers and growers, accompanied by businesses which support travelers of all walks of life. It is also common to hunters, trackers, druids, and rangers not wishing to go into the city proper.

               

    From the Ptolus Book

  • The excellent thing is the book is mostly quiet about what's beyond the walls so all of this content will come from what has been designed for the Farm Ward or mentioned new.
  • Buildings

        Good hunting
  • Splatterhouse Arena
  • Summer Nymph Tavern & Brothel
  • Velvet Glove Brothel
  • Drunken Mage Brewhouse
  • Weeping Gnoll Tavern
  • Tent City
  •   Avoid
  • Temple Farm of Melann
  • Temple of Balance
  • City Watch - Farm Ward Station
  • Keywords

  • Pride
  • Resilient
  • rustic
  • rough
  • transient
  • wildlife
  • cattle
  • Vampire: Savage

  •  

    Stasis / Stuck / Isolationists

      Vampires are as much masters of their domain as they are slaves to their domain. Vampires do not travel the world freely as mortals do migrating night and day, as they are by nature isolationists. Kindred are creatures of stasis and stagnation, there is a certain comfort to establishing domains and positions, next enforcing them and resisting any changes to them. This makes most kindred slow to adapt to quickly changing cities or cutting edge ideas. Within a domain the lords word is law and trumped only by prince or council, and they would only place restrictions in the most dire of situations. Any kindred can make rules for their domain but they have to enforce them and balance the traditions and tenets. However it also gets interesting when court position an authority conflict with personal domain


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