Homebrew Rules

Homebrew Rules

Anxious Death

When you fall to zero hit points, you don’t fall unconscious. Instead, you remain conscious but prone. Any spells requiring concentration that you have cast will still dissipate.   You can speak falteringly, and are able to choose to move or use the help action at the expense of your death saves. If you choose to use the help action, you automatically fail a death save. If you choose to move, you can only crawl at half your speed, and you automatically fail a death save.   If you want to attempt to take an action that is not listed, you may do so at the DM’s discretion. You will suffer greater penalties for more demanding actions. You cannot directly heal yourself, and must be stabilized or healed as per normal Dying rules. Upon failing all your saving throws, you can make one action of your choice before dying.  

Potions

Drinking a potion is a bonus action. Applying a potion to another character is a full action.  

Flammable Grease

Need I say more?  

Skull Coins

At the start of the campaign, the party is supplied with three Skull Coins. These are tokens that can be used to reroll an attack or ability check, letting you take the higher roll or be used to remove either the Paralyzed, Petrified, Restained, Stunned or Unconscious condition unless stated otherwise by the Dungeon Master.   When the party unanimously agrees that a Skull Coin will be used in a situation the Dungeon Master will get that Skull Coin and can use it to reroll an attack or ability check for a creature or use it as a free legendary resistance. When the Dungeon Master uses a Skull Coin, it will return to the players. These will be tracked in Foundry.  

Spell Scars

Once per campaign you may have your character take on the effects of a spell that is (1) cast upon them or (2) a spell they attempt to cast in a moment of desperation. This spell will create lingering, permanent effects for the character that will be determined through discussion with the player and DM. These effects can be a varied range of boons, bonuses and detriments for the character. This boon will grow alongside character level and have milestones to be reached as a character levels (or immediately all gained at once if spell scar'd later in the campaign).  
by filibusterfrog
Moment of Desperation
A player can attempt to cast any spell (within reason) given the situation of the moment within roleplay. The character will have to successfully make either a Wisdom, Intelligence or Constitution Saving Throw (DM's Discretion). As the level of the spell increases, so will the DC. If the character is successful, they will cast the spell and suffer the effects of a Spell Scar. Upon failure, the character will be permanently unable to attempt a use of a Moment of Desperation spell scar with the chosen spell. Regardless on whether the roll was a success or failure, the character will immediately suffer four points to Exhaustion.   If a Moment of Desperation fails, the player is not locked out of trying to gain a spell scar forever. However, by the DM's Discretion, a player who fails a Moment of Desperation will be locked out of trying another one for a period of time in-game.   Spell's Victim
If a player is hit or under the effect of any spell, they can choose to instead use their once per campaign spell scar to suffer permanent damages from said spell. This requires no roll.   Example Spell Scar
Say a player is hit with a third level Fireball in a moment narratively satisfying to them to warrant a spell scar. This scar will be a permanent physical marking on their character in whatever way they choose. Additionally, the character will take on scaling effects from the spell scar based on their character's level and the spell they suffered from.   This player chooses for the first part of their boon they will learn Burning Hands which has its damage doubled. However, when the player casts Burning Hands the spell scar flares up and burns the player for half as much damage in return. Additional effects would be discussed and granted at higher levels.