Assassin

Assassin Req. Marksman, Charmer, Thief, or Spy Completed
  1. Tons Of Damage: Passive
  Deal 1.5x damage to enemies with a status condition. For every additional status condition, add 0.2 to the damage multiplier. All attacks made while jumping do not have reduced accuracy and deal an additional 0.5x damage on a crit. Attacks made from stealth have +3 to crit.
  2. Smash n Dash: Encounter Shift
  Run past a target and cut their throat, dealing damage and having a chance to inflict Severe Bleed. Bosses are inflicted with regular Bleed instead.
  3. Nimble and Quick: Daily Shift
  Take three actions. You cannot trade Attacks/Actions/Shifts on the round you performed this skill.
  4. Smile for the Camera: Daily^15 Action
  Threaten to expose someone. Roll a CHA, on a roll 20 or over, they will be temporarily considered as having affection level 4 towards you. You can add +1 to the roll for each piece of incriminating information you have against them.
  5. Tarrasch Rule: Passive
  If someone has 3 affection or higher towards you, you can have them buy and bring you poisons so that it can’t be traced back to you. You can also make them clean up evidence for you, instead of having to clean up after yourself.
  6. In the Dark of the Night: Passive
  You can take feats from any of the classes required to take Assassin without purchasing or completing the class. Additionally, you cannot fail thieving attempts when sneaking, or on targets who are at max affection with you.
  7. Untouchable: Passive
  You have Advantage on sneak rolls. Each time you kill an enemy, gain a point of DEX damage permanently. Your Sneak Attacks have +1 to crit range.
  8. Mute Button: EoT Action
  It’s hard to focus on killing everyone when people are running their mouths. Silence a target within melee range for one round.
  9. Goodnight Sweet Prince: Daily^15 Action
  Knock out a target within melee range. He looks so peaceful…

Comments

Please Login in order to comment!