Spy

Spy Req. 16 Charisma   1. Secret Agent Man: Passive   +3 to all hide, bluff, and disguise checks. +1 feat point every six levels. You are always aware of people attempting to read your mind through magic, and can roll to resist them with your CHA mod.   2. Will It Blend: At-Will Action (S)   Suppress your presence and blend into the background, hiding your soul. Perception checks made to locate you are reduced by 3; they’re reduced by 5 while in a crowd. You will remain hidden for a round and have a sneak attack.   3. Slip of the Tongue EOT Action   Attempt to obtain useful info or specific info from a target by tripping them up in conversation. Roll CHA against a target, on 15 or higher, you will at least get something along the lines of what you were trying to get out of them. If you beat them in the roll, you get very close to, if not exactly what you wanted from them. Cannot be used on the same target twice within the same in game day.   4. Damned Intel Reports: Daily^20 Action   Spread a rumor or intelligence, whether it is true or false, to the right people. Rolling a d20 plus CHA mod; 1-5 it is heard locally and not believed, 6-10 it spreads locally and has some traction, 11-15 it Spreads locally and/or by the right people, 16-19 it spreads wide and/or has traction with the right people, 20+ near or far, people will believe it and/or reputation damage.   5. Exit Stage Left: Daily Action   Any attempt to climb, jump, or escape from a location or encounter will pass on anything but a 1, regardless of anyone else’s rolls.   6. Not Even Close: Daily Interrupt (S)   Deflect/redirect an attack or accusation to a melee range target other than the accuser or attacker. Redirected attack cannot be blocked, and redirected accusation will distract for 1+4d rounds.   7. In’n’Out: Daily^15 Action   Bypass a guarded entryway by attempting to pass yourself off as someone of esteem. Roll CHA if your total is 14 or higher you succeed. Whenever you kill someone you gain +15 DEX for three rounds.   8. Q: Passive   Get a handy item when assigned a contract or job from a client that is tailored to assisting the job you were hired for, and possibly future jobs.   9. Little Birds Passive   When you raise someone’s affection level to 2 or higher you may recruit them as informants. An informant can be harvested once a day for information, or you can trade affection levels for favors. Each new informant you get grants you a skill point.

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