> Warlord

Warlord Req. Completed Paladin or Crusader.   For the Warpath: Passive Gain [your level*CHA mod/2] extra divine points at the end of each day. You move twice as fast when moving towards an enemy. While mounted, your effects that activate on rolls of a nat 20 proc from 18+ on the roll.   Tools of War: Passive (S) Choose one of your weapons, it becomes blessed by your god to deal bonus un/holy damage equal to your highest stat. After your death, one of your items will be passed on as an artifact of war. Once a day you can request your god that they lend you one at interrupt speed but this drops you two places in the turn order and you lose 30 divine points.   Divination by Entrails: Passive For each enemy of your god that you kill you gain +15 divine points and your weapon deals double damage on critical strikes.   Fanatical Zeal: Daily^10 Action Costs: 15 Divine Points Whip your allies into a religious fervor; you and your allies gain strength equal to your level + Highest Mod for 3 rounds.   Triumphant Shout: Encounter Shift Costs: 15 Divine Points All your allies get an extra action for their next round of combat and are given temporary HP equal to your Level + Highest mod for 2 rounds.   Hold Strong, Men: Encounter Interrupt (S) Costs: 15 Divine Points Divine power forges your team. Your allies cannot be knocked out until the end of your next turn.   Charge: Daily^10 Shift (S) Costs: 15 Divine Points Mark an enemy or location, all your allies gain dexterity and strength equal to your highest stat when moving or attacking the marked target. This skill lasts for two rounds of combat and cannot be used while there is already a marked enemy or location.   Righteous Shockwave: Encounter Attack Costs: 30 Divine Points Unleash a burst of divine energy to knock all enemies within melee range away from you and deal damage to them equal to 10% of their max HP + Your Level + Highest two stats.   Beyond the Reaches of Mortality: Daily Action Allow your god to impose their will upon the mortal plane through your body. Your stats are doubled, your weapons and armour have their numbers doubled and you heal 2x the damage you take from all sources for 2 rounds. All your skills lose their cooldowns. All these effects except the 2x healing are reverted after these two rounds. If you act against the will of your god during this time this skill ends immediately and you lose all your divine points.

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