Crusader >
Crusader
Req: Aligned with a god’s faction & 30+ Strength
1. For Honor: Passive
Gain gear that represents your chosen faction from your church. You gain 5 Righteousness when you get attacked or deal damage to one or more enemies. You gain a banner, a standard to herald your cause that has an aura with an effect that changes depending on your chosen god and increases the numbers on your allies Aura’s by one. The range of this aura is [STR mod]
2. Strength of the Pack: EOT Action (S)
Spend 15 Righteousness to give all your other allies within your banner’s aura [STR MOD] Divine Points, Healing energy, fury, glory, solar energy and righteousness (if they already have a way to generate or spend it).If they do not gain any resources this way, they heal for that amount instead.
3. All for One: Encounter Action (S)
Borrow a non-ultimate, non-racial from an ally in your banner’s aura until the end of your next turn. Outside of combat this skill can only be used once a session.
4. One for All: Encounter^10 Attack
Deliver an uncounterable attack that deals half damage but gives all allies in melee range of the target an uncounterable attack of opportunity on that target, these attacks cannot critically strike.
5. Strength of the Wolf: At-Will Attack
This attack will deal an extra damage die of your highest die rolled for every allied Avatar, Warlord, Champion or GodSpeaker in your aura. This attack deals [STR mod+a d20] bonus physical damage.
6. Raise the Flag: At-Will Action (S)
Attach one of your auras or passives to your banner making it an aura with range equal to your banner’s range and plant your banner on a space. This lasts until retrieved or the banner is knocked over. Outside of combat you can only attach an aura or passive to your banner like this once a session.
7. Rally!!! : Encounter^10 Action (S)
Give allies a free movement to a commander or your banner, alternatively if you’ve planted your banner, you can also move to it. Outside of combat all your allies who follow your god will know to convene with you.
8. Deus Vult: Passive (S)
You have advantage on initiative when up against enemies of your god. All attacks you make against an enemy of your god are fatal. Reduce damage taken by enemies of your god by 15%. This is a personal aura.
9. For Glory: Daily Action (S)
At the start of each encounter choose your commander, you can take hits for them if they are within melee range of you. You can use this skill to modify your next melee attack, granting it bonus un/holy damage equal to your commander’s divine points, or healing energy, or fury, or glory, or solar energy. If they are a warden, this bonus damage is equal to the amount of fully understood aspects * d100s. This attack deals half of its bonus damage to you as recoil, but if you kill the target with this attack, you automatically pass death saving rolls and wake up rolls for one round.
Unlocks path to Warlord
Unlocks path to Warlord
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