Paladin >
Paladin
Req. 16 Charisma or Wisdom, and Pledge Loyalty to a God.
1. Powerful Aura: Passive
Your god grants you a powerful aura that renders you immune to fear, poison and disease. It also grants your allies within CHA mod spaces of you +1 critical range and your charisma mod bonus un/holy damage. You can automatically detect the presence of good and evil. Every ten levels you gain a point in your two highest stats. You can replace any charisma scaling with wisdom scaling in paladin, warlord and champion.
2. Strike True: At-Will Attack
Strike at an opponent with the power of your god dealing un/holy damage to them that scales off of your highest stat. If they are an enemy of your god it cannot be blocked, the bonus damage is increased by your second highest stat + your CHA mod and you gain +5 divine points for making the attack.
3. Rend: Encounter Attack
Strike an enemy with a staggering blow. They take physical damage equal to your cha stat + double your weapon damage. And they cannot dodge or block for a round. If they are an enemy of your god, you gain +15 divine points as well.
4. Lay on Hands: At-Will Action
You gain [your level*CHA mod/2] divine points at the start of each day, you can use these to heal allies or yourself or damage a creature (must make physical contact). Points are spent on a 1:1 ratio for damage and a 1:2 ratio for healing.
5. Lord Have Mercy: Daily^20 Interrupt (S)
You may ask for your god’s protection. This doubles the AR and MR of your armour pieces for one round. If you would be hit by an attack dealt by an enemy of your god you also heal for 10% of your max HP + your level for the next three rounds.
6. Aura of Punishment: Passive (S)
You have a personal aura that increases damage you deal against enemies of your god equal to your charisma stat and grants you 5 divine points per attack you land on them.
7. Turn Undead: Daily^10 Action (S)
Roll a d20 and add your charisma mod, if the result is over 17 you will cause an undead creature to fear/obey you for three turns and damage/heal them for 3d12 + your charisma stat. Natural 20 instantly kill undead. This skill does not work on bosses or players.
8. Blessing of the Gods: Passive (S)
You have bonus HP equal to your charisma. Damage dealt to you by enemies of your god are reduced by 15%
9. Greater Smite: Daily Attack (S)
You may attempt to smite evil/good with one melee attack. Add your Charisma mod to your ac check. This attack deals [Level Total*2] true damage. They also have disadvantage for two turns. You can’t smite someone by accident. If you kill an opposing creature with this attack your divine points are increased by 100.
Unlocks the path to Warlord and Champion.
Unlocks the path to Warlord and Champion.
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