The Magica Inquitarium

Structure

1. Council of Nine
    he highest governing body, composed of the strongest wizards of each school of magic. They oversee the organisation’s mission and direction, making ultimate decisions on magical law and operations.
  2. High Overseer
    Responsible for organising and managing most of the organisation’s operations, acting as the main intermediary between the Council of Nine and other ranks.
  3. Master of Coin
    Handles finances and resources, ensuring funding for research, enforcement, and other organisational needs.
  4. Perception Magistrate
    Shapes public perception, maintaining the organisation’s authority and influence through carefully crafted communication and public outreach efforts.
  5. Inquisitor Ranks
  • Senior Inquisitor: Oversees major investigations and coordinates teams for complex cases.
  • Inquisitor: Conducts investigations into reports of illegal or misused magic.
  • Junior Inquisitor: Assists with investigations and gathers preliminary information.
  6. Arcane Breaker Ranks
  • Breaker Commander: Leads teams of Arcane Breakers during high-stakes missions.
  • Arcane Breaker: Engages in active enforcement & neutralisation of illegal or misused magic.
  • Breaker Recruit: Trains in magical enforcement techniques.
  7. Portal Keeper Ranks
  • Master Keeper: Supervises portal operations and manages all key transportation hubs.
  • Portal Keeper: Ensures proper functioning and regulation of magical transportation.
  • Keeper Apprentice: Learns to operate and maintain portals under supervision.
  8. Security Ranks
  • Chief of Security: The highest security role,they are the leaders of all security personnel.
  • Captain: Leads entire divisions of security forces, responsible for large-scale coordination.
  • Lieutenant: Manages multiple squads, acting as a liaison between guards and higher ranks.
  • Sergeant: Oversees small units of guards and coordinates daily operations.
  • Guard: Handles day-to-day security and maintains order.
  • Recruit: Entry-level trainee learning the basics of security and enforcement.

Culture

Core Beliefs

  • Magic as a Privilege, Not a Right:
  • Magic is a gift to be controlled and respected, not wielded recklessly.  
  • Responsibility Above All:
  • Every member must demonstrate discipline and integrity in their duties.  
  • Order and Justice:
  • A lawful structure ensures the safety of magic users and the broader populace.  

    Customs and Practices

  • Mandatory Guard Tours:
  • Every member, from Senior Inquisitors to Sergeants, must complete at least one tour of duty as a guard for Fort Magica-Mortimus. This fosters a shared sense of duty and understanding of the organisation's foundation.  
  • Rituals of Initiation:
  • New recruits undergo rigorous trials to prove their dedication and commitment.  
  • Regular Evaluations:
  • Members are assessed periodically to maintain alignment with organisational values.  
  • Strict Codex:
  • A detailed set of laws governs magical use, with violations resulting in severe consequences.  
  • Symbolic Uniforms:
  • Insignia and uniforms reflect rank and role, reinforcing unity and authority.  

    Perception of the World

  • Priority in Magical Investigations:
  • The Magica Inquitarium claims jurisdiction over any investigation involving magic, regardless of where the crime occurs.   This policy often leads to friction with other legal groups, such as the Golden Spear, which do not always agree with the Inquitarium’s authority.  
  • Guardians of Stability:
  • They view themselves as protectors of balance, ensuring magic remains a constructive force.  
  • Suspicion of Rogue Magic:
  • Unsanctioned magic users are seen as potential threats to stability and safety.  
  • Detachment from Personal Gain:
  • The organisation prioritises collective well-being over individual ambition.  

    Reactions to External Forces

  • Collaboration with Authority:
  • They work with local rulers to enforce magical laws, though tensions may arise over jurisdiction.  
  • Unyielding Enforcement:
  • Swift and decisive action is taken against any perceived magical threats.  
  • Diplomacy with Skeptics:
  • Outreach efforts aim to counter misconceptions, particularly with groups skeptical of their authority.

    Public Agenda

    1. Preservation of Magical Stability
      • Ensure that magic remains a safe and constructive force in society, protecting both magic users and non-magic citizens from its misuse.
    2. Regulation and Oversight
      • Maintain strict control over the use of magic, ensuring compliance with established laws and ethical standards.
    3. Prevention of Catastrophic Magical Events
      • Act decisively to prevent large-scale magical disasters like those that threatened the fabric of magic and the world in the past.
    4. Containment of Illegal Magic
      • Identify, neutralise, and rehabilitate individuals or groups that misuse magic for personal gain or destructive purposes.

    Assets

    1. Financial Wealth

  • Reserves of Silver and Gold: Significant funds collected through taxes, fines, and sponsorships from magical guilds or kingdoms. Used to maintain operations, fund research, and construct infrastructure.
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    2. Magical Infrastructure

  • Fort Magica-Mortimus: The largest prison in Cinder, fortified with advanced magical wards and physical defenses to contain powerful magical beings and rogue magic users.
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  • Metronexus: A central hub for interplanar transportation, containing numerous portals maintained by expert Portal Keepers.
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  • Regional Offices and Outposts: Strategically placed headquarters in major cities and magical hubs, staffed with Inquisitors, Arcane Breakers, and administrative personnel.
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    3. Military and Security Forces

  • Troops and Guards: Includes guards assigned to Fort Magica-Mortimus, enforcement squads of Arcane Breakers, and auxiliary soldiers trained to combat magical threats.
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  • Arcane Specialists: Wizards, sorcerers, and other magic users employed to enforce laws, defend fortifications, and neutralise dangerous entities.
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    4. Equipment and Magical Items

  • Enchanted Weapons and Armour: Standard issue for Arcane Breakers and high-ranking guards to combat magically enhanced threats.
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  • Magical Tools: Scrying orbs, teleportation scrolls, anti-magic devices, and artefacts to aid investigations and enforcement.
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  • Vaulted Magical Items: An untold amount of magical items, stored in vaults across the many planes and worlds, which have been confiscated, liberated, or donated throughout their operations.
  • Arcane is a gift, not a rite

    Founding Date
    6316 PA
    Alternative Names
    The Arcaninits
    Ruling Organization
    Related Ranks & Titles
    Controlled Territories