Adventurer's Guild
Purpose / Function
The Adventurer's Guild in Evencroft serves as a vital hub for those seeking to undertake quests, gain experience, and hone their skills in various aspects of adventuring. Located just outside the town but still considered part of Evencroft, this guild acts as a meeting place for mercenaries, explorers, and aspiring heroes. It provides a range of services, from job postings and bounty boards to training facilities and armament supplies.
The Guild is known for organizing expeditions and serving as a neutral ground where individuals of different backgrounds can collaborate on missions. It also functions as a place where adventurers can rest, share stories, and exchange valuable information about the dangers and opportunities in the surrounding areas.
Whether you're a seasoned warrior looking for your next challenge or a novice eager to prove your worth, the Adventurer's Guild is the first stop for those who wish to make a name for themselves in Evencroft and beyond.
Alterations
The Adventurer’s Guild in Evencroft is a well-established institution that has grown and evolved over the centuries to become a cornerstone of the town’s adventuring community. Starting as a simple bunkhouse, it has expanded into a complex that includes a tavern, a brewery, a wizard’s workshop, and a druid’s grove, each addition reflecting the unique needs and contributions of its members.
Founding and Early Expansion
The Adventurer’s Guild in Evencroft was established in 2052 PA, about a century after the founding of the town. Initially, it began as a simple bunkhouse designed to provide basic lodging for adventurers passing through. This original structure was functional but modest, offering minimal amenities and basic accommodations for those in need of rest.
Growth and Development
As the Guild’s reputation grew, so did its facilities. A few decades after its founding, a tavern was added, attached to the bunkhouse, providing food, drink, and a place for adventurers to socialize and exchange stories. This addition significantly increased the Guild’s appeal, turning it into a central hub for adventurers in the region.
Major Expansions
In 1994 PA, the Guild expanded further with the construction of an elaborate kitchen and brewery behind the tavern. These new facilities not only enhanced the quality of food and drink but also supported a herb garden, which provided fresh ingredients for both culinary and medicinal purposes.
Magical Enhancements
The Guild’s facilities continued to grow as notable members joined. In 1750 PA, the arrival of the late great "Brimglore of Testa" an egotistical but talented wizard, led to the construction of a dedicated wizard’s workshop. Brimglore served as the Guild’s identifier and enchanter, providing magical services to the adventurers.
Later, in 1650 PA, the Guild welcomed "Gaia Springmeadow," a powerful druid. Her presence brought about the transformation of the surrounding area into a stunning grove filled with extraordinary flora. She also cultivated her own personal garden, further enhancing the Guild’s natural beauty.
The Guild Today
Over the centuries, the Adventurer’s Guild has grown from a humble bunkhouse into a sprawling complex, rich with history and full of resources to support the adventuring community. Each addition reflects the needs and contributions of its members, making it a vital and ever-evolving part of Evencroft.
Architecture
The Adventurer’s Guild Hall in Evencroft is a striking blend of human practicality and elven artistry, standing as a testament to the collaboration between the two cultures. Built primarily from local stone and timber, the structure has a sturdy, enduring quality that reflects its human builders. However, the influence of the wood elf who supervised the construction is immediately apparent in the flowing, natural design elements integrated throughout.
The exterior of the building features intricately carved wooden beams, each etched with swirling patterns inspired by the natural world. These designs mimic the forms of leaves, vines, and flowing water, giving the otherwise solid structure a sense of organic movement. The roof is a high-pitched structure covered in timber shingles, with overhanging eaves that create sheltering arches at each entrance. Stone walls rise solidly from the earth, their surfaces smoothed and polished, but left natural in color, blending seamlessly with the surrounding landscape.
Large, arched windows framed in dark wood allow natural light to pour into the hall, bathing the interior in a warm glow. Inside, the design emphasizes openness and airiness, with high ceilings supported by thick wooden beams that evoke the branches of a great tree. The floors are made from polished stone, their smooth surfaces reflecting light, while walls feature detailed murals depicting scenes of adventure, exploration, and nature, adding warmth and character to the space.
The guild hall’s interior also includes soft elven touches in the form of living plants interwoven throughout the architecture. Vines and flowering plants grow up trellises built into the walls, and small trees in planters add a natural charm. The herb garden in the back of the hall, along with the druid’s grove, seamlessly integrates into the building’s design, with wooden walkways leading through lush greenery.
Despite its solid human construction, the guild hall maintains a lightness, as if part of the surrounding forest rather than standing apart from it. It is both a place of strength and sanctuary, a harmonious blend of human craftsmanship and elven grace.
Founding Date
2052 PA
Alternative Names
Hall of Champions
Type
Guildhall
Parent Location
Owner