Druid Profession in Chronala | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Druid

D&D Beyond: Druid

 

Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.  

Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists’ activities.  

Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life.  

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.  

Druids in Chronala

 

All Circles are allowed

 

Druids are found all over Chronala, particularly in heavily forested and jungle realms such as Egland or Fey Lands but it is not uncommon to find them anywhere.  

Even though they are not subject to the same resrictions as arcane magic users*, they are still not as trusted as Clerics even though they also wield devine magics.

 
 

Druid appears as a playable class in the Player's Handbook with additional options found in Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Guildmasters' Guide to Ravnica.


*See also, Magic Using Classes


Comments

Please Login in order to comment!