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Cleric

D&D Beyond: Cleric

 

Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.

 

Chanting a song of glory, a dwarf swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.

 

Calling down a curse upon the forces of undeath, a human lifts her holy symbol as light pours from it to drive back the zombies crowding in on her companions.

 

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

 

Clerics in Chronala

 

All Domains are allowed.

 

The pantheon of deities in Chronala has been directly borrowed from Explorer's Guide to Wildemount; see the article Religion in Chronala.  

Since Clerics wield magic of a devine nature, they do not face the same restrictions or discrimination as do arcane magic users*.

 
 

Cleric appears as a playable class in the Player's Handbook with additional options found in Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Guildmasters' Guide to Ravnica.


*See also, Magic Using Classes


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