Striker Templates

The Striker Templates are all about taking out key targets. You can charge in with a large array of weapons at your disposal. Quickly change the composition of your weapon to suite the situation. Sprint in and lock down a target with your bare hands and a flurry of blows. Take out key targets with one or two well placed shots at a distance. The Strikers are very good at maximizing damage.


Attributes [40]

ST +2 [20]
DX +1 [20]


Lenses [60]

Generalist
This character specializes in a large class of weapons. If they find a weapon, they can likely use it. These use Wildcard Skills for their flexibility.

Pick one of:
  1. Bladed Weapons! [48], Attribute+2
  2. Heavy Weapons! [48], Attribute+2
  3. Exotic Weapons! [48], Attribute+2

Spend 12 points between: [12]
  • Armoury (Melee Weapons), (IQ/Avg)
  • Fast-Draw (Sword/Two-Handed/Club), (DX/Easy)
  • Shield (Shield), (DX/Avg)
  • Intimidation, (Will/Avg)

Recommended Equipment:
Things to note:
  1. When wielding a weapon in your Wildcard class, you can increase your effective ST by your wildcard bonus (+2 in this case)

Blade Bender
This character is all about the right attack for the right situation. Sometimes, when using a sword, the situation doesn't need a cutting attack. Maybe a crushing attack would be more effective. A burning attack could also be important. Transformation skills in the Imbuements allow you to magically morph your weapon to be whatever tool you need at the moment.

Unusual Background (Incantation Mage) [10]
Incantation Gift 2 [20]

Shortsword [12], (DX/Avg) [DX+3]
Spend 18 points between: [18]
  • Burning Strike, (DX/VHard)+2
  • Crushing Strike, (DX/VHard)+2
  • Cutting Strike, (DX/VHard)+2
  • Dazzling Display, (DX/VHard)+2
  • Fatiguing Strike, (DX/VHard)+2
  • Piercing Strike, (DX/VHard)+2
  • Toxic Strike, (DX/VHard)+2

Recommended Equipment:
Things to note:
  1. The +2 on the Imbuement Skills is because of Incantation Gift level




Martial Artist
This charater is all about punching and kicking things stylishly. They are also very capable at defending. With two effective parries per turn as well as regularly being unencumbered, they are very difficult to lock down.

Trained by a Master [30]

Karate [8], (DX/Hard) [DX+1]
Judo [8], (DX/Hard) [DX+1]

Spend 14 points between: [14]
  • Acrobatics, (DX/Hard)
  • Escape, (DX/Hard)
  • Climbing, (DX/Avg)
  • Throwing, (DX/Avg)
  • Swimming, (DX/Hard)
  • Running, (HT/Avg)

Recommended Equipment:
Things to note:
  1. Rapid Strikes are at half penalty (-3 per attack) and if you spend an FP for Flurry of Blows, they are at no penalty.
  2. When fighting with bare hands or Hand Weapons, add +2 to damage
  3. You may gain a bonus from Retreating when parrying with Judo or Karate
  4. If you parry using the Judo skill, you may attack the target with your Judo skill to throw your target to the ground
  5. You can use Acrobatics to increase your Dodge temporarily


Archer
This character sits in the back and fires a volley of arrows or bolts at the enemies. They prioritize the high value targets in the back, then keep an eye on the battlefield for more dangers to quickly dispose of.

Acute Vision 2 [4]
Pick one of:
  1. Crossbow [20], (DX/Easy) [DX+6]
  2. Bow [20], (DX/Avg) [DX+5]

Spend 36 points between: [36]
  • Armoury (Missile Weapons), (IQ/Avg)
  • Brawling, (DX/Easy)
  • Fast-Draw (Ammo), (DX/Easy)
  • Fast-Draw (Knife), (DX/Easy)
  • Knife, (DX/Easy)
  • Leatherworking, (DX/Easy)
  • Climbing, (DX/Avg)
  • Observation, (Per/Avg)

Recommended Equipment:
Things to note:
  1. The knife is if you run out of ammunition or the enemy closes the distance
  2. An alternative to the knife is using the butt of the crossbow with the Brawling skill to strike someone

                                         
OVERALL DESCRIPTION.


Attributes

[20]
[20]


Lenses

CLASS
DESCRIPTION OF CLASS.

SKILL [20], (DX/Avg) [DX+5]
Pick one of:
  1. SKILL [12], (DX/Avg) [DX+3]
  2. SKILL [12], (DX/Avg) [DX+3]
  3. SKILL [12], (DX/Avg) [DX+3]

Spend 12 points between: [12]
  • SKILL, (Per/Avg)
  • SKILL, (IQ/Avg)
  • SKILL, (Will/Avg)
  • SKILL (SPECIALITY), (DX/Avg)

Recommended Equipment:

Things to note:

CLASS
DESCRIPTION OF CLASS.

SKILL [20], (DX/Avg) [DX+5]
Pick one of:
  1. SKILL [12], (DX/Avg) [DX+3]
  2. SKILL [12], (DX/Avg) [DX+3]
  3. SKILL [12], (DX/Avg) [DX+3]

Spend 12 points between: [12]
  • SKILL, (Per/Avg)
  • SKILL, (IQ/Avg)
  • SKILL, (Will/Avg)
  • SKILL (SPECIALITY), (DX/Avg)

Recommended Equipment:

Things to note:




CLASS
DESCRIPTION OF CLASS.

SKILL [20], (DX/Avg) [DX+5]
Pick one of:
  1. SKILL [12], (DX/Avg) [DX+3]
  2. SKILL [12], (DX/Avg) [DX+3]
  3. SKILL [12], (DX/Avg) [DX+3]

Spend 12 points between: [12]
  • SKILL, (Per/Avg)
  • SKILL, (IQ/Avg)
  • SKILL, (Will/Avg)
  • SKILL (SPECIALITY), (DX/Avg)

Recommended Equipment:

Things to note:

CLASS
DESCRIPTION OF CLASS.

SKILL [20], (DX/Avg) [DX+5]
Pick one of:
  1. SKILL [12], (DX/Avg) [DX+3]
  2. SKILL [12], (DX/Avg) [DX+3]
  3. SKILL [12], (DX/Avg) [DX+3]

Spend 12 points between: [12]
  • SKILL, (Per/Avg)
  • SKILL, (IQ/Avg)
  • SKILL, (Will/Avg)
  • SKILL (SPECIALITY), (DX/Avg)

Recommended Equipment:

Things to note: