This is the birth of the mortal races.
A timeline of historically important event in the Dwarven Nation
This is the First Era of the world, where the world is still being constructed, and creatures made.
Halfar works with the Dwarves to create the social and cultural systems that will rule the Dwarven Nation.
During this period, mortals were simply pawns in the war that erupted between the supporters of Athneron and the supporters of Norentha. The battles were dangerous, frequent, and brutal. These were not wars over resources or land, for plenty of both went long unclaimed. This was over ideology, pure and simple. Rarely, there were some intra-faction skirmishes as well. No one was safe, and all of the gods were looking out for their own best interests. By the time the wars came to an end, even the gods had come to see how little they accomplished. A ceasefire was agreed upon, though many believe both sides to simply be biding their time until a suitable advantage has been obtained.
Finding the actions of their government limited, the Clandom expands the number of clans. These clans were the Clans Hrakinford and Casenak. So began the Dwarves' love stories with mining and alcohol. This was also when the clan stricken from Dwarven records was inducted. Their focus was on defending Dwarves who were accused of breaking the law.
Minenarc's mining successes led to a stockpile of resources. This pushed the Clandom to create Clans Stellenstrik, and Minenarc to process and make things from the raw materials.
A dwarvish lawyer wizard, working on a way to draw power from contracts, discovers infernal energy, produced when opportunities are lost and potential withers. He makes a number of deals in short order, and becomes the first devil, now known as Xalfar, the Prime. He teaches a number of other dwarves his ways, though ensures that they are kept subservient to him. So begins the existance of Devils on Chenravo.
In celebration of 1000 years of the Clandom, Two new families are elevated to work in the Clandom, Clans Reggok, to handle business dealings, and Castthran, to track Dwarven histories.
One of the Dwarven clans is stricken from the records, and exiled from the dwarven lands.
The Elves retreat to their homeland in the north, and begin construction of the Wall of Walking Frost. While it is said that only the Elves know the reason for their retreat, rumors swirl that the Tritons and the Dwarves may know, or have hints.
The Dwarven Clandom inducted three more clans into itself. Clan Sekkinfur was to regulate a growing interest in adventuring and leaving the Absayris Desert. Clan Haggen to advance Dwarven magical knowledge. Clan Chenbrok to do what little farming could be managed in the desert sands.
In the interests of securing the interests of the Dwarven nation, an expedition was organized and funded in order to put a Temple in the northern Hammershard Mountain foothills, near the Great Jungle of Gerule and the Fallen Sea desert. Ultimately, it was built atop Mount Badkur, with stone quarried from one of its eastern neighbors, Mount Saknit.